import Foundation import UIKit import Display import ComponentFlow import SwiftSignalKit import SceneKit import GZip import AppBundle import LegacyComponents import AvatarNode import TelegramCore import MultilineTextComponent import TelegramPresentationData private let sceneVersion: Int = 3 public final class BoostHeaderBackgroundComponent: Component { let isVisible: Bool let hasIdleAnimations: Bool public init(isVisible: Bool, hasIdleAnimations: Bool) { self.isVisible = isVisible self.hasIdleAnimations = hasIdleAnimations } public static func ==(lhs: BoostHeaderBackgroundComponent, rhs: BoostHeaderBackgroundComponent) -> Bool { return lhs.isVisible == rhs.isVisible && lhs.hasIdleAnimations == rhs.hasIdleAnimations } public final class View: UIView, SCNSceneRendererDelegate { private var _ready = Promise() var ready: Signal { return self._ready.get() } private let sceneView: SCNView private var previousInteractionTimestamp: Double = 0.0 private var hasIdleAnimations = false override init(frame: CGRect) { self.sceneView = SCNView(frame: CGRect(origin: .zero, size: CGSize(width: 64.0, height: 64.0))) self.sceneView.backgroundColor = .clear self.sceneView.transform = CGAffineTransform(scaleX: 0.5, y: 0.5) self.sceneView.isUserInteractionEnabled = false self.sceneView.preferredFramesPerSecond = 60 super.init(frame: frame) self.addSubview(self.sceneView) self.setup() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } private func setup() { guard let url = getAppBundle().url(forResource: "boost", withExtension: "scn"), let scene = try? SCNScene(url: url, options: nil) else { return } self.sceneView.scene = scene self.sceneView.delegate = self let _ = self.sceneView.snapshot() } private var didSetReady = false public func renderer(_ renderer: SCNSceneRenderer, didRenderScene scene: SCNScene, atTime time: TimeInterval) { if !self.didSetReady { self.didSetReady = true Queue.mainQueue().justDispatch { self._ready.set(.single(true)) } } } func update(component: BoostHeaderBackgroundComponent, availableSize: CGSize, transition: Transition) -> CGSize { self.sceneView.bounds = CGRect(origin: .zero, size: CGSize(width: availableSize.width * 2.0, height: availableSize.height)) if self.sceneView.superview == self { self.sceneView.center = CGPoint(x: availableSize.width / 2.0, y: availableSize.height / 2.0) } self.hasIdleAnimations = component.hasIdleAnimations return availableSize } } public func makeView() -> View { return View(frame: CGRect()) } public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: Transition) -> CGSize { return view.update(component: self, availableSize: availableSize, transition: transition) } }