import Foundation import AsyncDisplayKit import Display public final class ContextExtractedContentContainingNode: ASDisplayNode { public let contentNode: ContextExtractedContentNode public var contentRect: CGRect = CGRect() public var isExtractedToContextPreview: Bool = false public var willUpdateIsExtractedToContextPreview: ((Bool, ContainedViewLayoutTransition) -> Void)? public var isExtractedToContextPreviewUpdated: ((Bool) -> Void)? public var updateAbsoluteRect: ((CGRect, CGSize) -> Void)? public var applyAbsoluteOffset: ((CGFloat, ContainedViewLayoutTransitionCurve, Double) -> Void)? public var applyAbsoluteOffsetSpring: ((CGFloat, Double, CGFloat) -> Void)? public var layoutUpdated: ((CGSize) -> Void)? public var updateDistractionFreeMode: ((Bool) -> Void)? public override init() { self.contentNode = ContextExtractedContentNode() super.init() self.addSubnode(self.contentNode) } } public final class ContextExtractedContentNode: ASDisplayNode { } public final class ContextControllerContentNode: ASDisplayNode { public let sourceNode: ASDisplayNode public let controller: ViewController private let tapped: () -> Void public init(sourceNode: ASDisplayNode, controller: ViewController, tapped: @escaping () -> Void) { self.sourceNode = sourceNode self.controller = controller self.tapped = tapped super.init() self.addSubnode(controller.displayNode) } override public func didLoad() { super.didLoad() self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))) } @objc private func tapGesture(_ recognizer: UITapGestureRecognizer) { if case .ended = recognizer.state { self.tapped() } } public func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) { transition.updateFrame(node: self.controller.displayNode, frame: CGRect(origin: CGPoint(), size: size)) } } public enum ContextContentNode { case extracted(node: ContextExtractedContentContainingNode, keepInPlace: Bool) case controller(ContextControllerContentNode) }