import Foundation import AsyncDisplayKit import Display import SwiftSignalKit import LegacyComponents private func setupArrowFrame(size: CGSize, edge: OverlayMediaItemMinimizationEdge, view: TGEmbedPIPPullArrowView) { let arrowX: CGFloat switch edge { case .left: view.transform = .identity arrowX = size.width - 40.0 + floor((40.0 - view.bounds.size.width) / 2.0) case .right: view.transform = CGAffineTransform(scaleX: -1.0, y: 1.0) arrowX = floor((40.0 - view.bounds.size.width) / 2.0) } view.frame = CGRect(origin: CGPoint(x: arrowX, y: floor((size.height - view.bounds.size.height) / 2.0)), size: view.bounds.size) } private let backgroundImage = UIImage(bundleImageName: "Chat/Message/OverlayPlainVideoShadow")?.precomposed().resizableImage(withCapInsets: UIEdgeInsets(top: 22.0, left: 25.0, bottom: 26.0, right: 25.0), resizingMode: .stretch) final class OverlayVideoDecoration: UniversalVideoDecoration { let backgroundNode: ASDisplayNode? let contentContainerNode: ASDisplayNode let foregroundNode: ASDisplayNode? private let unminimize: () -> Void private let shadowNode: ASImageNode private let foregroundContainerNode: ASDisplayNode private let controlsNode: PictureInPictureVideoControlsNode private var minimizedBlurView: UIVisualEffectView? private var minimizedArrowView: TGEmbedPIPPullArrowView? private var minimizedEdge: OverlayMediaItemMinimizationEdge? private var contentNode: (ASDisplayNode & UniversalVideoContentNode)? private var validLayoutSize: CGSize? init(unminimize: @escaping () -> Void, togglePlayPause: @escaping () -> Void, expand: @escaping () -> Void, close: @escaping () -> Void) { self.unminimize = unminimize self.shadowNode = ASImageNode() self.shadowNode.image = backgroundImage self.backgroundNode = self.shadowNode self.contentContainerNode = ASDisplayNode() self.contentContainerNode.backgroundColor = .black self.controlsNode = PictureInPictureVideoControlsNode(leave: { expand() }, playPause: { togglePlayPause() }, close: { close() }) self.controlsNode.alpha = 0.0 self.foregroundContainerNode = ASDisplayNode() self.foregroundContainerNode.addSubnode(self.controlsNode) self.foregroundNode = self.foregroundContainerNode //self.controlsNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(controlsNodeTapGesture(_:)))) } func updateContentNode(_ contentNode: (UniversalVideoContentNode & ASDisplayNode)?) { if self.contentNode !== contentNode { let previous = self.contentNode self.contentNode = contentNode if let previous = previous { if previous.supernode === self.contentContainerNode { previous.removeFromSupernode() } } if let contentNode = contentNode { if contentNode.supernode !== self.contentContainerNode { self.contentContainerNode.addSubnode(contentNode) if let validLayoutSize = self.validLayoutSize { contentNode.frame = CGRect(origin: CGPoint(), size: validLayoutSize) contentNode.updateLayout(size: validLayoutSize, transition: .immediate) } } } } } func updateContentNodeSnapshot(_ snapshot: UIView?) { } func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) { self.validLayoutSize = size let shadowInsets = UIEdgeInsets(top: 2.0, left: 3.0, bottom: 4.0, right: 3.0) transition.updateFrame(node: self.shadowNode, frame: CGRect(origin: CGPoint(x: -shadowInsets.left, y: -shadowInsets.top), size: CGSize(width: size.width + shadowInsets.left + shadowInsets.right, height: size.height + shadowInsets.top + shadowInsets.bottom))) transition.updateFrame(node: self.foregroundContainerNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height))) transition.updateFrame(node: self.controlsNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height))) self.controlsNode.updateLayout(size: size, transition: transition) if let minimizedBlurView = self.minimizedBlurView { minimizedBlurView.frame = CGRect(origin: CGPoint(), size: size) } if let minimizedArrowView = self.minimizedArrowView, let minimizedEdge = self.minimizedEdge { setupArrowFrame(size: size, edge: minimizedEdge, view: minimizedArrowView) } transition.updateFrame(node: self.contentContainerNode, frame: CGRect(origin: CGPoint(), size: size)) if let contentNode = self.contentNode { transition.updateFrame(node: contentNode, frame: CGRect(origin: CGPoint(), size: size)) contentNode.updateLayout(size: size, transition: transition) } } func tap() { if self.minimizedEdge != nil { self.unminimize() } else { if self.controlsNode.alpha.isZero { self.controlsNode.alpha = 1.0 self.controlsNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3) } else { self.controlsNode.alpha = 0.0 self.controlsNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3) } } } func setStatus(_ status: Signal) { self.controlsNode.status = status |> map { value -> MediaPlayerStatus in if let value = value { return value } else { return MediaPlayerStatus(generationTimestamp: CACurrentMediaTime(), duration: 0.0, dimensions: CGSize(), timestamp: 0.0, baseRate: 1.0, seekId: 0, status: .paused) } } } func updateMinimizedEdge(_ edge: OverlayMediaItemMinimizationEdge?, adjusting: Bool) { if self.minimizedEdge == edge { if let minimizedArrowView = self.minimizedArrowView { minimizedArrowView.setAngled(!adjusting, animated: true) } return } self.minimizedEdge = edge if let edge = edge { if self.minimizedBlurView == nil { let minimizedBlurView = UIVisualEffectView(effect: nil) self.minimizedBlurView = minimizedBlurView if let validLayoutSize = self.validLayoutSize { minimizedBlurView.frame = CGRect(origin: CGPoint(), size: validLayoutSize) } minimizedBlurView.isHidden = true self.foregroundContainerNode.view.addSubview(minimizedBlurView) } if self.minimizedArrowView == nil { let minimizedArrowView = TGEmbedPIPPullArrowView(frame: CGRect(origin: CGPoint(), size: CGSize(width: 8.0, height: 38.0))) minimizedArrowView.alpha = 0.0 self.minimizedArrowView = minimizedArrowView self.minimizedBlurView?.contentView.addSubview(minimizedArrowView) } if let minimizedArrowView = self.minimizedArrowView { if let validLayoutSize = self.validLayoutSize { setupArrowFrame(size: validLayoutSize, edge: edge, view: minimizedArrowView) } minimizedArrowView.setAngled(!adjusting, animated: true) } } let effect: UIBlurEffect? = edge != nil ? UIBlurEffect(style: .light) : nil if true { if let edge = edge { self.minimizedBlurView?.isHidden = false switch edge { case .left: break case .right: break } } UIView.animate(withDuration: 0.35, animations: { self.minimizedBlurView?.effect = effect self.minimizedArrowView?.alpha = edge != nil ? 1.0 : 0.0; }, completion: { [weak self] finished in if let strongSelf = self { if finished && edge == nil { strongSelf.minimizedBlurView?.isHidden = true } } }) } else { self.minimizedBlurView?.effect = effect; self.minimizedBlurView?.isHidden = edge == nil self.minimizedArrowView?.alpha = edge != nil ? 1.0 : 0.0 } } }