import Foundation import UIKit import AsyncDisplayKit import SwiftSignalKit public func ==(lhs: ViewControllerLayout, rhs: ViewControllerLayout) -> Bool { return lhs.size == rhs.size && lhs.insets == rhs.insets && lhs.inputViewHeight == rhs.inputViewHeight } @objc public class ViewController: UIViewController, WindowContentController { private var _displayNode: ASDisplayNode? public final var displayNode: ASDisplayNode { get { if let value = self._displayNode { return value } else { self.loadDisplayNode() if self._displayNode == nil { fatalError("displayNode should be initialized after loadDisplayNode()") } return self._displayNode! } } set(value) { self._displayNode = value } } public final var isNodeLoaded: Bool { return self._displayNode != nil } private let _ready = Promise(true) public var ready: Promise { return self._ready } private var updateLayoutOnLayout: (ViewControllerLayout, NSTimeInterval, UInt)? private var layout: ViewControllerLayout? var keyboardFrameObserver: AnyObject? public init() { super.init(nibName: nil, bundle: nil) self.automaticallyAdjustsScrollViewInsets = false self.keyboardFrameObserver = NSNotificationCenter.defaultCenter().addObserverForName(UIKeyboardWillChangeFrameNotification, object: nil, queue: nil, usingBlock: { [weak self] notification in if let strongSelf = self, _ = strongSelf._displayNode { let keyboardFrame: CGRect = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() ?? CGRect() let keyboardHeight = max(0.0, UIScreen.mainScreen().bounds.size.height - keyboardFrame.minY) let duration: Double = (notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0.0 let curve: UInt = (notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber)?.unsignedIntegerValue ?? UInt(7 << 16) let previousLayout: ViewControllerLayout? var previousDurationAndCurve: (NSTimeInterval, UInt)? if let updateLayoutOnLayout = strongSelf.updateLayoutOnLayout { previousLayout = updateLayoutOnLayout.0 previousDurationAndCurve = (updateLayoutOnLayout.1, updateLayoutOnLayout.2) } else{ previousLayout = strongSelf.layout } let layout = ViewControllerLayout(size: previousLayout?.size ?? CGSize(), insets: previousLayout?.insets ?? UIEdgeInsets(), inputViewHeight: keyboardHeight) let updated: Bool if let previousLayout = previousLayout { updated = previousLayout != layout } else { updated = true } if updated { print("keyboard layout change: \(layout) rotating: \(strongSelf.view.window?.isRotating())") let durationAndCurve: (NSTimeInterval, UInt) = previousDurationAndCurve ?? (duration > DBL_EPSILON ? 0.5 : 0.0, curve) strongSelf.updateLayoutOnLayout = (layout, durationAndCurve.0, durationAndCurve.1) strongSelf.view.setNeedsLayout() } } }) } required public init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } deinit { if let keyboardFrameObserver = keyboardFrameObserver { NSNotificationCenter.defaultCenter().removeObserver(keyboardFrameObserver) } } public override func loadView() { self.view = self.displayNode.view } public func loadDisplayNode() { self.displayNode = ASDisplayNode() } public func setParentLayout(layout: ViewControllerLayout, duration: NSTimeInterval, curve: UInt) { if self._displayNode == nil { self.loadDisplayNode() } let previousLayout: ViewControllerLayout? if let updateLayoutOnLayout = self.updateLayoutOnLayout { previousLayout = updateLayoutOnLayout.0 } else { previousLayout = self.layout } let layout = ViewControllerLayout(size: layout.size, insets: layout.insets, inputViewHeight: previousLayout?.inputViewHeight ?? 0.0) let updated: Bool if let previousLayout = previousLayout { updated = previousLayout != layout } else { updated = true } if updated { if previousLayout == nil { self.layout = layout self.updateLayout(layout, previousLayout: previousLayout, duration: duration, curve: 0) } else { self.updateLayoutOnLayout = (layout, duration, 0) self.view.setNeedsLayout() } } } public func updateLayout(layout: ViewControllerLayout, previousLayout: ViewControllerLayout?, duration: Double, curve: UInt) { } override public func viewDidLayoutSubviews() { if let updateLayoutOnLayout = self.updateLayoutOnLayout { if !Window.isDeviceRotating() { if !((self.view.window as? Window)?.isUpdatingOrientationLayout ?? false) { //print("\(self) apply inputHeight: \(updateLayoutOnLayout.0.inputViewHeight)") let previousLayout = self.layout self.layout = updateLayoutOnLayout.0 self.updateLayout(updateLayoutOnLayout.0, previousLayout: previousLayout, duration: updateLayoutOnLayout.1, curve: updateLayoutOnLayout.2) self.updateLayoutOnLayout = nil } else { (self.view.window as? Window)?.addPostUpdateToInterfaceOrientationBlock({ [weak self] in if let strongSelf = self { strongSelf.view.setNeedsLayout() } }) } } else { Window.addPostDeviceOrientationDidChangeBlock({ [weak self] in if let strongSelf = self { strongSelf.view.setNeedsLayout() } }) } } } }