import Foundation import UIKit private func hasHorizontalGestures(_ view: UIView, point: CGPoint?) -> Bool { if view.disablesInteractiveTransitionGestureRecognizer { return true } if let point = point, let test = view.interactiveTransitionGestureRecognizerTest, test(point) { return true } if let view = view as? ListViewBackingView { let transform = view.transform let angle: Double = Double(atan2f(Float(transform.b), Float(transform.a))) let term1: Double = abs(angle - Double.pi / 2.0) let term2: Double = abs(angle + Double.pi / 2.0) let term3: Double = abs(angle - Double.pi * 3.0 / 2.0) if term1 < 0.001 || term2 < 0.001 || term3 < 0.001 { return true } } if let superview = view.superview { return hasHorizontalGestures(superview, point: point != nil ? view.convert(point!, to: superview) : nil) } else { return false } } class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer { var validatedGesture = false var firstLocation: CGPoint = CGPoint() private let canBegin: () -> Bool init(target: Any?, action: Selector?, canBegin: @escaping () -> Bool) { self.canBegin = canBegin super.init(target: target, action: action) self.maximumNumberOfTouches = 1 } override func reset() { super.reset() validatedGesture = false } override func touchesBegan(_ touches: Set, with event: UIEvent) { if !self.canBegin() { self.state = .failed return } super.touchesBegan(touches, with: event) let touch = touches.first! self.firstLocation = touch.location(in: self.view) if let target = self.view?.hitTest(self.firstLocation, with: event) { if hasHorizontalGestures(target, point: self.view?.convert(self.firstLocation, to: target)) { self.state = .cancelled } } } override func touchesMoved(_ touches: Set, with event: UIEvent) { let location = touches.first!.location(in: self.view) let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y) let absTranslationX: CGFloat = abs(translation.x) let absTranslationY: CGFloat = abs(translation.y) if !validatedGesture { if self.firstLocation.x < 16.0 { validatedGesture = true } else if translation.x < 0.0 { self.state = .failed } else if absTranslationY > 2.0 && absTranslationY > absTranslationX * 2.0 { self.state = .failed } else if absTranslationX > 2.0 && absTranslationY * 2.0 < absTranslationX { validatedGesture = true } } if validatedGesture { super.touchesMoved(touches, with: event) } } }