// // ImageCellNode.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "ImageCellNode.h" @implementation ImageCellNode { ASImageNode *_imageNode; } - (id)initWithImage:(UIImage *)image { self = [super init]; if (self != nil) { _imageNode = [[ASImageNode alloc] init]; _imageNode.image = image; [self addSubnode:_imageNode]; } return self; } - (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize { CGSize imageSize = self.image.size; return [ASInsetLayoutSpec insetLayoutSpecWithInsets:UIEdgeInsetsZero child:[ASRatioLayoutSpec ratioLayoutSpecWithRatio:imageSize.height/imageSize.width child:_imageNode]]; } - (void)setImage:(UIImage *)image { _imageNode.image = image; } - (UIImage *)image { return _imageNode.image; } @end