// // ASRunLoopQueue.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import NS_ASSUME_NONNULL_BEGIN AS_SUBCLASSING_RESTRICTED @interface ASRunLoopQueue : NSObject /** * Create a new queue with the given run loop and handler. * * @param runloop The run loop that will drive this queue. * @param retainsObjects Whether the queue should retain its objects. * @param handlerBlock An optional block to be run for each enqueued object. * * @discussion You may pass @c nil for the handler if you simply want the objects to * be retained at enqueue time, and released during the run loop step. This is useful * for creating a "main deallocation queue", as @c ASDeallocQueue creates its own * worker thread with its own run loop. */ - (instancetype)initWithRunLoop:(CFRunLoopRef)runloop retainObjects:(BOOL)retainsObjects handler:(nullable void(^)(ObjectType dequeuedItem, BOOL isQueueDrained))handlerBlock; - (void)enqueue:(ObjectType)object; @property (nonatomic, assign) NSUInteger batchSize; // Default == 1. @property (nonatomic, assign) BOOL ensureExclusiveMembership; // Default == YES. Set-like behavior. @end AS_SUBCLASSING_RESTRICTED @interface ASDeallocQueue : NSObject + (instancetype)sharedDeallocationQueue; - (void)releaseObjectInBackground:(id)object; @end NS_ASSUME_NONNULL_END