// // ASDisplayNodeExtras.h // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import #import /** * Sets the debugName field for these nodes to the given symbol names, within the domain of "self.class" * For instance, in `MYButtonNode` if you call `ASSetDebugNames(self.titleNode, _countNode)` the debug names * for the nodes will be set to `MYButtonNode.titleNode` and `MYButtonNode.countNode`. */ #if DEBUG #define ASSetDebugName(node, format, ...) node.debugName = [NSString stringWithFormat:format, __VA_ARGS__] #define ASSetDebugNames(...) _ASSetDebugNames(self.class, @"" # __VA_ARGS__, __VA_ARGS__, nil) #else #define ASSetDebugName(node, format, ...) #define ASSetDebugNames(...) #endif NS_ASSUME_NONNULL_BEGIN /// For deallocation of objects on the main thread across multiple run loops. AS_EXTERN void ASPerformMainThreadDeallocation(id _Nullable __strong * _Nonnull objectPtr); // Because inline methods can't be extern'd and need to be part of the translation unit of code // that compiles with them to actually inline, we both declare and define these in the header. ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesVisible(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateVisible) == ASInterfaceStateVisible); } ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesDisplay(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateDisplay) == ASInterfaceStateDisplay); } ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesPreload(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStatePreload) == ASInterfaceStatePreload); } ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesMeasureLayout(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateMeasureLayout) == ASInterfaceStateMeasureLayout); } __unused static NSString * NSStringFromASInterfaceState(ASInterfaceState interfaceState) { NSMutableArray *states = [NSMutableArray array]; if (interfaceState == ASInterfaceStateNone) { [states addObject:@"No state"]; } if (ASInterfaceStateIncludesMeasureLayout(interfaceState)) { [states addObject:@"MeasureLayout"]; } if (ASInterfaceStateIncludesPreload(interfaceState)) { [states addObject:@"Preload"]; } if (ASInterfaceStateIncludesDisplay(interfaceState)) { [states addObject:@"Display"]; } if (ASInterfaceStateIncludesVisible(interfaceState)) { [states addObject:@"Visible"]; } return [NSString stringWithFormat:@"{ %@ }", [states componentsJoinedByString:@" | "]]; } #define INTERFACE_STATE_DELTA(Name) ({ \ if ((oldState & ASInterfaceState##Name) != (newState & ASInterfaceState##Name)) { \ [changes appendFormat:@"%c%s ", (newState & ASInterfaceState##Name ? '+' : '-'), #Name]; \ } \ }) /// e.g. { +Visible, -Preload } (although that should never actually happen.) /// NOTE: Changes to MeasureLayout state don't really mean anything so we omit them for now. __unused static NSString *NSStringFromASInterfaceStateChange(ASInterfaceState oldState, ASInterfaceState newState) { if (oldState == newState) { return @"{ }"; } NSMutableString *changes = [NSMutableString stringWithString:@"{ "]; INTERFACE_STATE_DELTA(Preload); INTERFACE_STATE_DELTA(Display); INTERFACE_STATE_DELTA(Visible); [changes appendString:@"}"]; return changes; } #undef INTERFACE_STATE_DELTA /** Returns the appropriate interface state for a given ASDisplayNode and window */ AS_EXTERN ASInterfaceState ASInterfaceStateForDisplayNode(ASDisplayNode *displayNode, UIWindow *window) AS_WARN_UNUSED_RESULT; /** Given a layer, returns the associated display node, if any. */ AS_EXTERN ASDisplayNode * _Nullable ASLayerToDisplayNode(CALayer * _Nullable layer) AS_WARN_UNUSED_RESULT; /** Given a view, returns the associated display node, if any. */ AS_EXTERN ASDisplayNode * _Nullable ASViewToDisplayNode(UIView * _Nullable view) AS_WARN_UNUSED_RESULT; /** Given a node, returns the root of the node hierarchy (where supernode == nil) */ AS_EXTERN ASDisplayNode *ASDisplayNodeUltimateParentOfNode(ASDisplayNode *node) AS_WARN_UNUSED_RESULT; /** If traverseSublayers == YES, this function will walk the layer hierarchy, spanning discontinuous sections of the node hierarchy\ (e.g. the layers of UIKit intermediate views in UIViewControllers, UITableView, UICollectionView). In the event that a node's backing layer is not created yet, the function will only walk the direct subnodes instead of forcing the layer hierarchy to be created. */ AS_EXTERN void ASDisplayNodePerformBlockOnEveryNode(CALayer * _Nullable layer, ASDisplayNode * _Nullable node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node)); /** This function will walk the node hierarchy in a breadth first fashion. It does run the block on the node provided directly to the function call. It does NOT traverse sublayers. */ AS_EXTERN void ASDisplayNodePerformBlockOnEveryNodeBFS(ASDisplayNode *node, void(^block)(ASDisplayNode *node)); /** Identical to ASDisplayNodePerformBlockOnEveryNode, except it does not run the block on the node provided directly to the function call - only on all descendants. */ AS_EXTERN void ASDisplayNodePerformBlockOnEverySubnode(ASDisplayNode *node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node)); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block. */ AS_EXTERN ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernode(ASDisplayNode * _Nullable node, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT ASDISPLAYNODE_DEPRECATED_MSG("Use the `supernodes` property instead."); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class. */ AS_EXTERN __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT ASDISPLAYNODE_DEPRECATED_MSG("Use the `supernodeOfClass:includingSelf:` method instead."); /** * Given a layer, find the window it lives in, if any. */ AS_EXTERN UIWindow * _Nullable ASFindWindowOfLayer(CALayer *layer) AS_WARN_UNUSED_RESULT; /** * Given a layer, find the closest view it lives in, if any. */ AS_EXTERN UIView * _Nullable ASFindClosestViewOfLayer(CALayer *layer) AS_WARN_UNUSED_RESULT; /** * Given two nodes, finds their most immediate common parent. Used for geometry conversion methods. * NOTE: It is an error to try to convert between nodes which do not share a common ancestor. This behavior is * disallowed in UIKit documentation and the behavior is left undefined. The output does not have a rigorously defined * failure mode (i.e. returning CGPointZero or returning the point exactly as passed in). Rather than track the internal * undefined and undocumented behavior of UIKit in ASDisplayNode, this operation is defined to be incorrect in all * circumstances and must be fixed wherever encountered. */ AS_EXTERN ASDisplayNode * _Nullable ASDisplayNodeFindClosestCommonAncestor(ASDisplayNode *node1, ASDisplayNode *node2) AS_WARN_UNUSED_RESULT; /** Given a display node, collects all descendants. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies. */ AS_EXTERN NSArray *ASCollectDisplayNodes(ASDisplayNode *node) AS_WARN_UNUSED_RESULT; /** Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block. */ AS_EXTERN NSArray *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT; /** Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class. */ AS_EXTERN NSArray<__kindof ASDisplayNode *> *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT; /** Given a display node, traverses down the node hierarchy, returning the depth-first display node, including the start node that pass the block. */ AS_EXTERN __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstNode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT; /** Given a display node, traverses down the node hierarchy, returning the depth-first display node, excluding the start node, that pass the block */ AS_EXTERN __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT; /** Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class. */ AS_EXTERN __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT; AS_EXTERN UIColor *ASDisplayNodeDefaultPlaceholderColor(void) AS_WARN_UNUSED_RESULT; AS_EXTERN UIColor *ASDisplayNodeDefaultTintColor(void) AS_WARN_UNUSED_RESULT; /** Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported. */ AS_EXTERN void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node); AS_EXTERN void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node); // Not to be called directly. AS_EXTERN void _ASSetDebugNames(Class owningClass, NSString *names, ASDisplayNode * _Nullable object, ...); NS_ASSUME_NONNULL_END