--- title: Layout API Sizing layout: docs permalink: /docs/layout2-api-sizing.html nextPage: layout-transition-api.html --- The easiest way to understand the compound dimension types in the Layout API is to see all the units in relation to one another. ## Values (`CGFloat`, `ASDimension`) `ASDimension` is essentially a **normal CGFloat with support for representing either a point value, a relative percentage value, or an auto value**. This unit allows the same API to take in both fixed values, as well as relative ones.
Swift Objective-C
// dimension returned is relative (%)
ASDimensionMake(@"50%");  
ASDimensionMakeWithFraction(0.5);

// dimension returned in points
ASDimensionMake(@"70pt");
ASDimensionMake(70);      
ASDimensionMakeWithPoints(70);
### Example using `ASDimension` `ASDimension` is used to set the `flexBasis` property on a child of an `ASStackLayoutSpec`. The `flexBasis` property specifies an object's initial size in the stack dimension, where the stack dimension is whether it is a horizontal or vertical stack. In the following view, we want the left stack to occupy `40%` of the horizontal width and the right stack to occupy `60%` of the width. We do this by setting the `.flexBasis` property on the two childen of the horizontal stack:
Swift Objective-C
self.leftStack.style.flexBasis = ASDimensionMake(@"40%");
self.rightStack.style.flexBasis = ASDimensionMake(@"60%");

[horizontalStack setChildren:@[self.leftStack, self.rightStack]];
## Sizes (`CGSize`, `ASLayoutSize`) `ASLayoutSize` is similar to a `CGSize`, but its **width and height values may represent either a point or percent value**. The type of the width and height are independent; either one may be a point or percent value.
Swift Objective-C
ASLayoutSizeMake(ASDimension width, ASDimension height);

`ASLayoutSize` is used for setting a layout element's `.preferredLayoutSize`, `.minLayoutSize` and `.maxLayoutSize` properties. It allows the same API to take in both fixed sizes, as well as relative ones.
Swift Objective-C
// Dimension type "Auto" indicates that the layout element may 
// be resolved in whatever way makes most sense given the circumstances
ASDimension width = ASDimensionMake(ASDimensionUnitAuto, 0);  
ASDimension height = ASDimensionMake(@"50%");

layoutElement.style.preferredLayoutSize = ASLayoutSizeMake(width, height);

If you do not need relative values, you can set the layout element's `.preferredSize`, `.minSize` and `.maxSize` properties. The properties take regular `CGSize` values.
Swift Objective-C
layoutElement.style.preferredSize = CGSizeMake(30, 160);

Most of the time, you won't want to constrain both width and height. In these cases, you can individually set a layout element's size properties using `ASDimension` values.
Swift Objective-C
layoutElement.style.width     = ASDimensionMake(@"50%");
layoutElement.style.minWidth  = ASDimensionMake(@"50%");
layoutElement.style.maxWidth  = ASDimensionMake(@"50%");

layoutElement.style.height    = ASDimensionMake(@"50%");
layoutElement.style.minHeight = ASDimensionMake(@"50%");
layoutElement.style.maxHeight = ASDimensionMake(@"50%");
## Size Range (`ASSizeRange`) `UIKit` doesn't provide a structure to bundle a minimum and maximum `CGSize`. So, `ASSizeRange` was created to support **a minimum and maximum CGSize pair**. `ASSizeRange` is used mostly in the internals of the layout API. However, the `constrainedSize` value passed as an input to `layoutSpecThatFits:` is an `ASSizeRange`.
Swift Objective-C
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize;
The `constrainedSize` passed to an `ASDisplayNode` subclass' `layoutSpecThatFits:` method is the minimum and maximum sizes that the node should fit in. The minimum and maximum `CGSize`s contained in `constrainedSize` can be used to size the node's layout elements.