#import "MTGzip.h" #import @implementation MTGzip + (NSData * _Nullable)decompress:(NSData *)data { const int kMemoryChunkSize = 1024; NSUInteger length = [data length]; int windowBits = 15 + 32; //Default + gzip header instead of zlib header int retCode; unsigned char output[kMemoryChunkSize]; uInt gotBack; NSMutableData *result; z_stream stream; if ((length == 0) || (length > UINT_MAX)) //FIXME: Support 64 bit inputs return nil; bzero(&stream, sizeof(z_stream)); stream.avail_in = (uInt)length; stream.next_in = (unsigned char*)[data bytes]; retCode = inflateInit2(&stream, windowBits); if(retCode != Z_OK) { NSLog(@"%s: inflateInit2() failed with error %i", __PRETTY_FUNCTION__, retCode); return nil; } result = [NSMutableData dataWithCapacity:(length * 4)]; do { stream.avail_out = kMemoryChunkSize; stream.next_out = output; retCode = inflate(&stream, Z_NO_FLUSH); if ((retCode != Z_OK) && (retCode != Z_STREAM_END)) { NSLog(@"%s: inflate() failed with error %i", __PRETTY_FUNCTION__, retCode); inflateEnd(&stream); return nil; } gotBack = kMemoryChunkSize - stream.avail_out; if (gotBack > 0) [result appendBytes:output length:gotBack]; } while( retCode == Z_OK); inflateEnd(&stream); return (retCode == Z_STREAM_END ? result : nil); } @end