// // ASPendingStateController.h // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import @class ASDisplayNode; NS_ASSUME_NONNULL_BEGIN /** A singleton that is responsible for applying changes to UIView/CALayer properties of display nodes when they have been set on background threads. This controller will enqueue run-loop events to flush changes but if you need them flushed now you can call `flush` from the main thread. */ AS_SUBCLASSING_RESTRICTED @interface ASPendingStateController : NSObject + (ASPendingStateController *)sharedInstance; @property (nonatomic, readonly) BOOL hasChanges; /** Flush all pending states for nodes now. Any UIView/CALayer properties that have been set in the background will be applied to their corresponding views/layers before this method returns. You must call this method on the main thread. */ - (void)flush; /** Register this node as having pending state that needs to be copied over to the view/layer. This is called automatically by display nodes when their view/layer properties are set post-load on background threads. */ - (void)registerNode:(ASDisplayNode *)node; @end NS_ASSUME_NONNULL_END