#ifndef ThorVGCanvasImpl_h #define ThorVGCanvasImpl_h #include #include namespace lottie { class ThorVGCanvasImpl: public Canvas { public: static void initializeOnce(); ThorVGCanvasImpl(int width, int height, int bytesPerRow); virtual ~ThorVGCanvasImpl(); virtual int width() const override; virtual int height() const override; virtual std::shared_ptr makeLayer(int width, int height) override; virtual void saveState() override; virtual void restoreState() override; virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) override; virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override; virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override; virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, lottie::Color const &color) override; virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override; virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override; virtual void fill(lottie::CGRect const &rect, lottie::Color const &fillColor) override; virtual void setBlendMode(BlendMode blendMode) override; virtual void setAlpha(float alpha) override; virtual void concatenate(lottie::Transform2D const &transform) override; virtual void draw(std::shared_ptr const &other, lottie::CGRect const &rect) override; uint32_t *backingData() { return _backingData; } int bytesPerRow() const { return _bytesPerRow; } void flush(); private: int _width = 0; int _height = 0; std::unique_ptr _canvas; float _alpha = 1.0; lottie::Transform2D _transform; std::vector _stateStack; int _bytesPerRow = 0; uint32_t *_backingData = nullptr; int _statsNumStrokes = 0; }; } #endif