#import "GPUImageOutput.h" #import @interface GPUImageTextureInput : GPUImageOutput { CGSize textureSize; } - (instancetype)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize; - (instancetype)initWithCIImage:(CIImage *)ciImage; - (void)setCIImage:(CIImage *)ciImage; - (void)processTextureWithFrameTime:(CMTime)frameTime synchronous:(bool)synchronous completion:(void (^)(void))completion; - (CGSize)textureSize; @end