// // LoadingNode.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) through the present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "LoadingNode.h" #import @implementation LoadingNode { ASDisplayNode *_loadingSpinner; } #pragma mark - ASCellNode - (instancetype)init { if (!(self = [super init])) return nil; _loadingSpinner = [[ASDisplayNode alloc] initWithViewBlock:^UIView * _Nonnull{ UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; [spinner startAnimating]; return spinner; }]; _loadingSpinner.style.preferredSize = CGSizeMake(50, 50); // add it as a subnode, and we're done [self addSubnode:_loadingSpinner]; return self; } - (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize { ASCenterLayoutSpec *centerSpec = [[ASCenterLayoutSpec alloc] init]; centerSpec.centeringOptions = ASCenterLayoutSpecCenteringXY; centerSpec.sizingOptions = ASCenterLayoutSpecSizingOptionDefault; centerSpec.child = _loadingSpinner; return centerSpec; } @end