import Foundation import UIKit import Display import AccountContext public final class DrawingBubbleEntity: DrawingEntity, Codable { private enum CodingKeys: String, CodingKey { case uuid case drawType case color case lineWidth case referenceDrawingSize case position case size case rotation case tailPosition case renderImage } public enum DrawType: Codable { case fill case stroke } public let uuid: UUID public let isAnimated: Bool public var drawType: DrawType public var color: DrawingColor public var lineWidth: CGFloat public var referenceDrawingSize: CGSize public var position: CGPoint public var size: CGSize public var rotation: CGFloat public var tailPosition: CGPoint public var center: CGPoint { return self.position } public var scale: CGFloat = 1.0 public var renderImage: UIImage? public var renderSubEntities: [DrawingEntity]? public var isMedia: Bool { return false } public init(drawType: DrawType, color: DrawingColor, lineWidth: CGFloat) { self.uuid = UUID() self.isAnimated = false self.drawType = drawType self.color = color self.lineWidth = lineWidth self.referenceDrawingSize = .zero self.position = .zero self.size = CGSize(width: 1.0, height: 1.0) self.rotation = 0.0 self.tailPosition = CGPoint(x: 0.16, y: 0.18) } public init(from decoder: Decoder) throws { let container = try decoder.container(keyedBy: CodingKeys.self) self.uuid = try container.decode(UUID.self, forKey: .uuid) self.isAnimated = false self.drawType = try container.decode(DrawType.self, forKey: .drawType) self.color = try container.decode(DrawingColor.self, forKey: .color) self.lineWidth = try container.decode(CGFloat.self, forKey: .lineWidth) self.referenceDrawingSize = try container.decode(CGSize.self, forKey: .referenceDrawingSize) self.position = try container.decode(CGPoint.self, forKey: .position) self.size = try container.decode(CGSize.self, forKey: .size) self.rotation = try container.decode(CGFloat.self, forKey: .rotation) self.tailPosition = try container.decode(CGPoint.self, forKey: .tailPosition) if let renderImageData = try? container.decodeIfPresent(Data.self, forKey: .renderImage) { self.renderImage = UIImage(data: renderImageData) } } public func encode(to encoder: Encoder) throws { var container = encoder.container(keyedBy: CodingKeys.self) try container.encode(self.uuid, forKey: .uuid) try container.encode(self.drawType, forKey: .drawType) try container.encode(self.color, forKey: .color) try container.encode(self.lineWidth, forKey: .lineWidth) try container.encode(self.referenceDrawingSize, forKey: .referenceDrawingSize) try container.encode(self.position, forKey: .position) try container.encode(self.size, forKey: .size) try container.encode(self.rotation, forKey: .rotation) try container.encode(self.tailPosition, forKey: .tailPosition) if let renderImage, let data = renderImage.pngData() { try container.encode(data, forKey: .renderImage) } } public func duplicate() -> DrawingEntity { let newEntity = DrawingBubbleEntity(drawType: self.drawType, color: self.color, lineWidth: self.lineWidth) newEntity.referenceDrawingSize = self.referenceDrawingSize newEntity.position = self.position newEntity.size = self.size newEntity.rotation = self.rotation return newEntity } }