// // ASDefaultPlayButton.mm // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import @implementation ASDefaultPlayButton - (instancetype)init { if (!(self = [super init])) { return nil; } self.opaque = NO; return self; } + (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { CGFloat originX = bounds.size.width/4; CGRect buttonBounds = CGRectMake(originX, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2); CGFloat widthHeight = buttonBounds.size.width; //When the video isn't a square, the lower bound should be used to figure out the circle size if (bounds.size.width < bounds.size.height) { widthHeight = bounds.size.width/2; originX = (bounds.size.width - widthHeight)/2; buttonBounds = CGRectMake(originX, (bounds.size.height - widthHeight)/2, widthHeight, widthHeight); } if (bounds.size.width > bounds.size.height) { widthHeight = bounds.size.height/2; originX = (bounds.size.width - widthHeight)/2; buttonBounds = CGRectMake(originX, (bounds.size.height - widthHeight)/2, widthHeight, widthHeight); } CGContextRef context = UIGraphicsGetCurrentContext(); // Circle Drawing UIBezierPath *ovalPath = [UIBezierPath bezierPathWithOvalInRect: buttonBounds]; [[UIColor colorWithWhite:0.0 alpha:0.5] setFill]; [ovalPath fill]; // Triangle Drawing CGContextSaveGState(context); UIBezierPath *trianglePath = [UIBezierPath bezierPath]; [trianglePath moveToPoint:CGPointMake(originX + widthHeight/3, bounds.size.height/4 + (bounds.size.height/2)/4)]; [trianglePath addLineToPoint:CGPointMake(originX + widthHeight/3, bounds.size.height - bounds.size.height/4 - (bounds.size.height/2)/4)]; [trianglePath addLineToPoint:CGPointMake(bounds.size.width - originX - widthHeight/4, bounds.size.height/2)]; [trianglePath closePath]; [[UIColor colorWithWhite:0.9 alpha:0.9] setFill]; [trianglePath fill]; CGContextRestoreGState(context); } @end