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title: Installation
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Texture may be added to your project via CocoaPods or Carthage. Do not forget to import the framework header:
or create a Objective-C bridging header (Swift). If you have any problems installing Texture, please contact us on Github or Slack!
## CocoaPods
Texture is available on CocoaPods. Add the following to your Podfile:
target 'MyApp' do
pod "Texture"
end
Quit Xcode completely before running
in the project directory in Terminal.
To update your version of Texture, run
in the project directory in Terminal.
Don't forget to use the workspace `.xcworkspace` file, _not_ the project `.xcodeproj` file.
## Carthage (standard build)
The standard way to use Carthage is to have a Cartfile list the dependencies, and then run `carthage update` to download the dependenices into the `Cathage/Checkouts` folder and build each of those into frameworks located in the `Carthage/Build` folder, and finally the developer has to manually integrate in the project.
Texture is also available through Carthage.
Add the following to your Cartfile to get the **latest release** branch:
github "texturegroup/texture"
Or, to get the **master** branch:
github "texturegroup/texture" "master"
Texture has its own Cartfile which lists its dependencies, so this is the only line you will need to include in your Cartfile.
Run
in Terminal. This will fetch dependencies into a `Carthage/Checkouts` folder, then build each one.
Look for terminal output confirming `Texture`, `PINRemoteImage (3.0.0-beta.2)` and `PINCache` are all fetched and built. The Texture framework Cartfile should handle the dependencies correctly.
In Xcode, on your application targets’ **“General”** settings tab, in the **“Linked Frameworks and Libraries”** section, drag and drop each framework you want to use from the `Carthage/Build` folder on disk.
## Carthage (light)
Texture does not yet support the lighter way of using Carthage, in which you manually add the project files. This is because one of its dependencies, `PINCache` (a nested dependency of `PINRemoteImage`) does not yet have a project file.
Without including `PINRemoteImage` and `PINCache`, you will not get Texture's full image feature set.