import Foundation import UIKit let deviceColorSpace = CGColorSpaceCreateDeviceRGB() let deviceScale = UIScreen.main.scale public func generateImagePixel(_ size: CGSize, pixelGenerator: (CGSize, UnsafeMutablePointer) -> Void) -> UIImage? { let scale = deviceScale let scaledSize = CGSize(width: size.width * scale, height: size.height * scale) let bytesPerRow = (4 * Int(scaledSize.width) + 15) & (~15) let length = bytesPerRow * Int(scaledSize.height) let bytes = malloc(length)!.assumingMemoryBound(to: Int8.self) guard let provider = CGDataProvider(dataInfo: bytes, data: bytes, size: length, releaseData: { bytes, _, _ in free(bytes) }) else { return nil } pixelGenerator(scaledSize, bytes) let bitmapInfo = CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.premultipliedFirst.rawValue) guard let image = CGImage(width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bitsPerPixel: 32, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo, provider: provider, decode: nil, shouldInterpolate: false, intent: .defaultIntent) else { return nil } return UIImage(cgImage: image, scale: scale, orientation: .up) } public func generateImage(_ size: CGSize, contextGenerator: (CGSize, CGContext) -> Void, opaque: Bool = false) -> UIImage? { let scale = deviceScale let scaledSize = CGSize(width: size.width * scale, height: size.height * scale) let bytesPerRow = (4 * Int(scaledSize.width) + 15) & (~15) let length = bytesPerRow * Int(scaledSize.height) let bytes = malloc(length)!.assumingMemoryBound(to: Int8.self) guard let provider = CGDataProvider(dataInfo: bytes, data: bytes, size: length, releaseData: { bytes, _, _ in free(bytes) }) else { return nil } let bitmapInfo = CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Little.rawValue | (opaque ? CGImageAlphaInfo.noneSkipFirst.rawValue : CGImageAlphaInfo.premultipliedFirst.rawValue)) guard let context = CGContext(data: bytes, width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo.rawValue) else { return nil } context.scaleBy(x: scale, y: scale) contextGenerator(size, context) guard let image = CGImage(width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bitsPerPixel: 32, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo, provider: provider, decode: nil, shouldInterpolate: false, intent: .defaultIntent) else { return nil } return UIImage(cgImage: image, scale: scale, orientation: .up) } public func generateFilledCircleImage(radius: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? { return generateImage(CGSize(width: radius * 2.0, height: radius * 2.0), contextGenerator: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) if let backgroundColor = backgroundColor { context.setFillColor(backgroundColor.cgColor) context.fill(CGRect(origin: CGPoint(), size: size)) } if let color = color { context.setFillColor(color.cgColor) } else { context.setFillColor(UIColor.clear.cgColor) context.setBlendMode(.copy) } context.fillEllipse(in: CGRect(origin: CGPoint(), size: size)) }) } public func generateStretchableFilledCircleImage(radius: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? { return generateFilledCircleImage(radius: radius, color: color, backgroundColor: backgroundColor)?.stretchableImage(withLeftCapWidth: Int(radius), topCapHeight: Int(radius)) } public func generateTintedImage(image: UIImage?, color: UIColor, backgroundColor: UIColor? = nil) -> UIImage? { guard let image = image else { return nil } let imageSize = image.size UIGraphicsBeginImageContextWithOptions(imageSize, backgroundColor != nil, image.scale) if let context = UIGraphicsGetCurrentContext() { if let backgroundColor = backgroundColor { context.setFillColor(backgroundColor.cgColor) context.fill(CGRect(origin: CGPoint(), size: imageSize)) } let imageRect = CGRect(origin: CGPoint(), size: imageSize) context.saveGState() context.translateBy(x: imageRect.midX, y: imageRect.midY) context.scaleBy(x: 1.0, y: -1.0) context.translateBy(x: -imageRect.midX, y: -imageRect.midY) context.clip(to: imageRect, mask: image.cgImage!) context.setFillColor(color.cgColor) context.fill(imageRect) context.restoreGState() } let tintedImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return tintedImage } private func generateSingleColorImage(size: CGSize, color: UIColor) -> UIImage? { return generateImage(size, contextGenerator: { size, context in context.setFillColor(color.cgColor) context.fill(CGRect(origin: CGPoint(), size: size)) }) } public enum DrawingContextBltMode { case Alpha } public class DrawingContext { public let size: CGSize public let scale: CGFloat private let scaledSize: CGSize public let bytesPerRow: Int private let bitmapInfo: CGBitmapInfo public let length: Int public let bytes: UnsafeMutableRawPointer let provider: CGDataProvider? private var _context: CGContext? public func withContext(_ f: @noescape(CGContext) -> ()) { if self._context == nil { if let c = CGContext(data: bytes, width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: self.bitmapInfo.rawValue) { c.scaleBy(x: scale, y: scale) self._context = c } } if let _context = self._context { _context.translateBy(x: self.size.width / 2.0, y: self.size.height / 2.0) _context.scaleBy(x: 1.0, y: -1.0) _context.translateBy(x: -self.size.width / 2.0, y: -self.size.height / 2.0) f(_context) _context.translateBy(x: self.size.width / 2.0, y: self.size.height / 2.0) _context.scaleBy(x: 1.0, y: -1.0) _context.translateBy(x: -self.size.width / 2.0, y: -self.size.height / 2.0) } } public func withFlippedContext(_ f: @noescape(CGContext) -> ()) { if self._context == nil { if let c = CGContext(data: bytes, width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: self.bitmapInfo.rawValue) { c.scaleBy(x: scale, y: scale) self._context = c } } if let _context = self._context { f(_context) } } public init(size: CGSize, scale: CGFloat = deviceScale, clear: Bool = false) { self.size = size self.scale = scale self.scaledSize = CGSize(width: size.width * scale, height: size.height * scale) self.bytesPerRow = (4 * Int(scaledSize.width) + 15) & (~15) self.length = bytesPerRow * Int(scaledSize.height) self.bitmapInfo = CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.premultipliedFirst.rawValue) self.bytes = malloc(length)! if clear { memset(self.bytes, 0, self.length) } self.provider = CGDataProvider(dataInfo: bytes, data: bytes, size: length, releaseData: { bytes, _, _ in free(bytes) }) } public func generateImage() -> UIImage? { if let image = CGImage(width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bitsPerPixel: 32, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo, provider: provider!, decode: nil, shouldInterpolate: false, intent: .defaultIntent) { return UIImage(cgImage: image, scale: scale, orientation: .up) } else { return nil } } public func colorAt(_ point: CGPoint) -> UIColor { let x = Int(point.x * self.scale) let y = Int(point.y * self.scale) if x >= 0 && x < Int(self.scaledSize.width) && y >= 0 && y < Int(self.scaledSize.height) { let srcLine = self.bytes.advanced(by: y * self.bytesPerRow).assumingMemoryBound(to: UInt32.self) let pixel = srcLine + x let colorValue = pixel.pointee return UIColor(UInt32(colorValue)) } else { return UIColor.clear } } public func blt(_ other: DrawingContext, at: CGPoint, mode: DrawingContextBltMode = .Alpha) { if abs(other.scale - self.scale) < CGFloat(FLT_EPSILON) { let srcX = 0 var srcY = 0 let dstX = Int(at.x * self.scale) var dstY = Int(at.y * self.scale) let width = min(Int(self.size.width * self.scale) - dstX, Int(other.size.width * self.scale)) let height = min(Int(self.size.height * self.scale) - dstY, Int(other.size.height * self.scale)) let maxDstX = dstX + width let maxDstY = dstY + height switch mode { case .Alpha: while dstY < maxDstY { let srcLine = other.bytes.advanced(by: srcY * other.bytesPerRow).assumingMemoryBound(to: UInt32.self) let dstLine = self.bytes.advanced(by: dstY * self.bytesPerRow).assumingMemoryBound(to: UInt32.self) var dx = dstX var sx = srcX while dx < maxDstX { let srcPixel = srcLine + sx let dstPixel = dstLine + dx let baseColor = dstPixel.pointee let baseR = (baseColor >> 16) & 0xff let baseG = (baseColor >> 8) & 0xff let baseB = baseColor & 0xff let alpha = srcPixel.pointee >> 24 let r = (baseR * alpha) / 255 let g = (baseG * alpha) / 255 let b = (baseB * alpha) / 255 dstPixel.pointee = (alpha << 24) | (r << 16) | (g << 8) | b dx += 1 sx += 1 } dstY += 1 srcY += 1 } } } } } public enum ParsingError: Error { case Generic } public func readCGFloat(_ index: inout UnsafePointer, end: UnsafePointer, separator: UInt8) throws -> CGFloat { let begin = index var seenPoint = false while index <= end { let c = index.pointee index = index.successor() if c == 46 { // . if seenPoint { throw ParsingError.Generic } else { seenPoint = true } } else if c == separator { break } else if c < 48 || c > 57 { throw ParsingError.Generic } } if index == begin { throw ParsingError.Generic } if let value = NSString(bytes: UnsafePointer(begin), length: index - begin, encoding: String.Encoding.utf8.rawValue)?.floatValue { return CGFloat(value) } else { throw ParsingError.Generic } } public func drawSvgPath(_ context: CGContext, path: StaticString) throws { var index: UnsafePointer = path.utf8Start let end = path.utf8Start.advanced(by: path.utf8CodeUnitCount) while index < end { let c = index.pointee index = index.successor() if c == 77 { // M let x = try readCGFloat(&index, end: end, separator: 44) let y = try readCGFloat(&index, end: end, separator: 32) //print("Move to \(x), \(y)") context.move(to: CGPoint(x: x, y: y)) } else if c == 76 { // L let x = try readCGFloat(&index, end: end, separator: 44) let y = try readCGFloat(&index, end: end, separator: 32) //print("Line to \(x), \(y)") context.addLine(to: CGPoint(x: x, y: y)) } else if c == 67 { // C let x1 = try readCGFloat(&index, end: end, separator: 44) let y1 = try readCGFloat(&index, end: end, separator: 32) let x2 = try readCGFloat(&index, end: end, separator: 44) let y2 = try readCGFloat(&index, end: end, separator: 32) let x = try readCGFloat(&index, end: end, separator: 44) let y = try readCGFloat(&index, end: end, separator: 32) context.addCurve(to: CGPoint(x: x1, y: y1), control1: CGPoint(x: x2, y: y2), control2: CGPoint(x: x, y: y)) //print("Line to \(x), \(y)") } else if c == 90 { // Z if index != end && index.pointee != 32 { throw ParsingError.Generic } //CGContextClosePath(context) context.fillPath() //CGContextBeginPath(context) //print("Close") } } }