import Foundation import UIKit class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer { var validatedGesture = false var firstLocation: CGPoint = CGPoint() override init(target: Any?, action: Selector?) { super.init(target: target, action: action) self.maximumNumberOfTouches = 1 } override func reset() { super.reset() validatedGesture = false } override func touchesBegan(_ touches: Set, with event: UIEvent) { super.touchesBegan(touches, with: event) let touch = touches.first! self.firstLocation = touch.location(in: self.view) } override func touchesMoved(_ touches: Set, with event: UIEvent) { let location = touches.first!.location(in: self.view) let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y) if !validatedGesture { if self.firstLocation.x < 16.0 { validatedGesture = true } else if translation.x < 0.0 { self.state = .failed } else if abs(translation.y) > 2.0 && abs(translation.y) > abs(translation.x) * 2.0 { self.state = .failed } else if abs(translation.x) > 2.0 && abs(translation.y) * 2.0 < abs(translation.x) { validatedGesture = true } } if validatedGesture { super.touchesMoved(touches, with: event) } } }