import Foundation import UIKit import Metal import MetalKit import Photos import SwiftSignalKit final class VideoPixelBuffer { let pixelBuffer: CVPixelBuffer let rotation: TextureRotation let timestamp: CMTime init( pixelBuffer: CVPixelBuffer, rotation: TextureRotation, timestamp: CMTime ) { self.pixelBuffer = pixelBuffer self.rotation = rotation self.timestamp = timestamp } } final class RenderingContext { let device: MTLDevice let commandBuffer: MTLCommandBuffer init( device: MTLDevice, commandBuffer: MTLCommandBuffer ) { self.device = device self.commandBuffer = commandBuffer } } protocol RenderPass: AnyObject { func setup(device: MTLDevice, library: MTLLibrary) func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? } protocol TextureSource { func connect(to renderer: MediaEditorRenderer) func invalidate() func setRate(_ rate: Float) } protocol RenderTarget: AnyObject { var mtlDevice: MTLDevice? { get } var drawableSize: CGSize { get } var colorPixelFormat: MTLPixelFormat { get } var drawable: MTLDrawable? { get } var renderPassDescriptor: MTLRenderPassDescriptor? { get } func redraw() } final class MediaEditorRenderer { enum Input { case texture(MTLTexture, CMTime, Bool) case videoBuffer(VideoPixelBuffer) var timestamp: CMTime { switch self { case let .texture(_, timestamp, _): return timestamp case let .videoBuffer(videoBuffer): return videoBuffer.timestamp } } } private var device: MTLDevice? private var library: MTLLibrary? private var commandQueue: MTLCommandQueue? private var textureCache: CVMetalTextureCache? private var semaphore = DispatchSemaphore(value: 3) private var renderPasses: [RenderPass] = [] private let mainVideoInputPass = VideoInputPass() private let additionalVideoInputPass = VideoInputPass() let videoFinishPass = VideoFinishPass() private let outputRenderPass = OutputRenderPass() private weak var renderTarget: RenderTarget? { didSet { self.outputRenderPass.renderTarget = self.renderTarget } } var textureSource: TextureSource? { didSet { self.textureSource?.connect(to: self) } } private var currentMainInput: Input? var currentMainInputMask: MTLTexture? private var currentAdditionalInput: Input? private(set) var resultTexture: MTLTexture? var displayEnabled = true var skipEditingPasses = false var needsDisplay = false var onNextRender: (() -> Void)? var onNextAdditionalRender: (() -> Void)? public init() { } deinit { for _ in 0 ..< 3 { self.semaphore.signal() } } func addRenderPass(_ renderPass: RenderPass) { self.renderPasses.append(renderPass) if let device = self.renderTarget?.mtlDevice, let library = self.library { renderPass.setup(device: device, library: library) } } func addRenderChain(_ renderChain: MediaEditorRenderChain) { for renderPass in renderChain.renderPasses { self.addRenderPass(renderPass) } } private func commonSetup(device: MTLDevice) { CVMetalTextureCacheCreate(nil, nil, device, nil, &self.textureCache) let mainBundle = Bundle(for: MediaEditorRenderer.self) guard let path = mainBundle.path(forResource: "MediaEditorBundle", ofType: "bundle") else { return } guard let bundle = Bundle(path: path) else { return } guard let library = try? device.makeDefaultLibrary(bundle: bundle) else { return } self.library = library self.commandQueue = device.makeCommandQueue() self.commandQueue?.label = "Media Editor Command Queue" self.mainVideoInputPass.setup(device: device, library: library) self.additionalVideoInputPass.setup(device: device, library: library) self.videoFinishPass.setup(device: device, library: library) self.renderPasses.forEach { $0.setup(device: device, library: library) } } private func setup() { guard let device = self.renderTarget?.mtlDevice else { return } self.commonSetup(device: device) guard let library = self.library else { return } self.outputRenderPass.setup(device: device, library: library) } func setupForComposer(composer: MediaEditorComposer) { guard let device = composer.device else { return } self.device = device self.commonSetup(device: device) } func setRate(_ rate: Float) { self.textureSource?.setRate(rate) } private func combinedTextureFromCurrentInputs(device: MTLDevice, commandBuffer: MTLCommandBuffer, textureCache: CVMetalTextureCache) -> MTLTexture? { var mainTexture: MTLTexture? var additionalTexture: MTLTexture? var hasTransparency = false func textureFromInput(_ input: MediaEditorRenderer.Input, videoInputPass: VideoInputPass) -> (MTLTexture, Bool)? { switch input { case let .texture(texture, _, hasTransparency): return (texture, hasTransparency) case let .videoBuffer(videoBuffer): if let buffer = videoInputPass.processPixelBuffer(videoBuffer, textureCache: textureCache, device: device, commandBuffer: commandBuffer) { return (buffer, false) } else { return nil } } } guard let mainInput = self.currentMainInput else { return nil } if let (texture, transparency) = textureFromInput(mainInput, videoInputPass: self.mainVideoInputPass) { mainTexture = texture hasTransparency = transparency } if let additionalInput = self.currentAdditionalInput, let (texture, _) = textureFromInput(additionalInput, videoInputPass: self.additionalVideoInputPass) { additionalTexture = texture } if let mainTexture { return self.videoFinishPass.process(input: mainTexture, inputMask: self.currentMainInputMask, hasTransparency: hasTransparency, secondInput: additionalTexture, timestamp: mainInput.timestamp, device: device, commandBuffer: commandBuffer) } else { return nil } } func renderFrame() { let device: MTLDevice? if let renderTarget = self.renderTarget { device = renderTarget.mtlDevice } else if let currentDevice = self.device { device = currentDevice } else { device = nil } guard let device = device, let commandQueue = self.commandQueue, let textureCache = self.textureCache, let commandBuffer = commandQueue.makeCommandBuffer(), var texture = self.combinedTextureFromCurrentInputs(device: device, commandBuffer: commandBuffer, textureCache: textureCache) else { self.didRenderFrame() return } if !self.skipEditingPasses { for renderPass in self.renderPasses { if let nextTexture = renderPass.process(input: texture, device: device, commandBuffer: commandBuffer) { texture = nextTexture } } } self.resultTexture = texture if self.renderTarget == nil { commandBuffer.addCompletedHandler { [weak self] _ in if let self { self.didRenderFrame() } } } commandBuffer.commit() if let renderTarget = self.renderTarget, self.displayEnabled { if self.needsDisplay { self.didRenderFrame() } else { self.needsDisplay = true renderTarget.redraw() } } else { commandBuffer.waitUntilCompleted() } } func displayFrame() { guard let renderTarget = self.renderTarget, let device = renderTarget.mtlDevice, let commandQueue = self.commandQueue, let commandBuffer = commandQueue.makeCommandBuffer(), let texture = self.resultTexture else { self.needsDisplay = false self.didRenderFrame() return } commandBuffer.addCompletedHandler { [weak self] _ in if let self { self.didRenderFrame() if let onNextRender = self.onNextRender { self.onNextRender = nil Queue.mainQueue().after(0.016) { onNextRender() } } if let onNextAdditionalRender = self.onNextAdditionalRender { if self.currentAdditionalInput != nil { self.onNextAdditionalRender = nil Queue.mainQueue().after(0.016) { onNextAdditionalRender() } } } } } self.outputRenderPass.process(input: texture, device: device, commandBuffer: commandBuffer) commandBuffer.commit() self.needsDisplay = false } func willRenderFrame() { let timeout = self.renderTarget != nil ? DispatchTime.now() + 0.1 : .distantFuture let _ = self.semaphore.wait(timeout: timeout) } func didRenderFrame() { self.semaphore.signal() } func consume( main: MediaEditorRenderer.Input, additional: MediaEditorRenderer.Input?, render: Bool, displayEnabled: Bool = true ) { self.displayEnabled = displayEnabled if render { self.willRenderFrame() } self.currentMainInput = main self.currentAdditionalInput = additional if render { self.renderFrame() } } func renderTargetDidChange(_ target: RenderTarget?) { self.renderTarget = target self.setup() } func renderTargetDrawableSizeDidChange(_ size: CGSize) { self.renderTarget?.redraw() } func finalRenderedImage(mirror: Bool = false) -> UIImage? { if let finalTexture = self.resultTexture, let device = self.renderTarget?.mtlDevice { return getTextureImage(device: device, texture: finalTexture, mirror: mirror) } else { return nil } } }