import Foundation import AsyncDisplayKit open class SwitchNode: ASDisplayNode { public var valueUpdated: ((Bool) -> Void)? private var _isOn: Bool = false public var isOn: Bool { get { return self._isOn } set(value) { if (value != self._isOn) { self._isOn = value if self.isNodeLoaded { (self.view as! UISwitch).setOn(value, animated: false) } } } } override public init() { super.init(viewBlock: { return UISwitch() }, didLoad: nil) } override open func didLoad() { super.didLoad() (self.view as! UISwitch).setOn(self._isOn, animated: false) (self.view as! UISwitch).addTarget(self, action: #selector(switchValueChanged(_:)), for: .valueChanged) } public func setOn(_ value: Bool, animated: Bool) { self._isOn = value if self.isNodeLoaded { (self.view as! UISwitch).setOn(value, animated: animated) } } override open func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize { return CGSize(width: 51.0, height: 31.0) } @objc func switchValueChanged(_ view: UISwitch) { self.valueUpdated?(view.isOn) } }