import Foundation import UIKit import AsyncDisplayKit private let separatorHeight: CGFloat = 1.0 / UIScreen.main.scale private func tabBarItemImage(_ image: UIImage?, title: String, tintColor: UIColor) -> UIImage { let font = Font.regular(10.0) let titleSize = (title as NSString).boundingRect(with: CGSize(width: CGFloat.greatestFiniteMagnitude, height: CGFloat.greatestFiniteMagnitude), options: [.usesLineFragmentOrigin], attributes: [NSFontAttributeName: font], context: nil).size let imageSize: CGSize if let image = image { imageSize = image.size } else { imageSize = CGSize() } let size = CGSize(width: max(ceil(titleSize.width), imageSize.width), height: 45.0) UIGraphicsBeginImageContextWithOptions(size, true, 0.0) if let context = UIGraphicsGetCurrentContext() { context.setFillColor(UIColor(0xf7f7f7).cgColor) context.fill(CGRect(origin: CGPoint(), size: size)) if let image = image { let imageRect = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - imageSize.width) / 2.0), y: 0.0), size: imageSize) context.saveGState() context.translateBy(x: imageRect.midX, y: imageRect.midY) context.scaleBy(x: 1.0, y: -1.0) context.translateBy(x: -imageRect.midX, y: -imageRect.midY) context.clip(to: imageRect, mask: image.cgImage!) context.setFillColor(tintColor.cgColor) context.fill(imageRect) context.restoreGState() } } (title as NSString).draw(at: CGPoint(x: floorToScreenPixels((size.width - titleSize.width) / 2.0), y: size.height - titleSize.height - 3.0), withAttributes: [NSFontAttributeName: font, NSForegroundColorAttributeName: tintColor]) let image = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return image } private let badgeImage = generateStretchableFilledCircleImage(diameter: 18.0, color: UIColor(0xff3b30), backgroundColor: nil) private let badgeFont = Font.regular(13.0) private final class TabBarNodeContainer { let item: UITabBarItem let updateBadgeListenerIndex: Int let imageNode: ASImageNode let badgeBackgroundNode: ASImageNode let badgeTextNode: ASTextNode var badgeValue: String? var appliedBadgeValue: String? init(item: UITabBarItem, imageNode: ASImageNode, updateBadge: @escaping (String) -> Void) { self.item = item self.imageNode = imageNode self.badgeBackgroundNode = ASImageNode() self.badgeBackgroundNode.isLayerBacked = true self.badgeBackgroundNode.displayWithoutProcessing = true self.badgeBackgroundNode.displaysAsynchronously = false self.badgeBackgroundNode.image = badgeImage self.badgeTextNode = ASTextNode() self.badgeTextNode.maximumNumberOfLines = 1 self.badgeTextNode.isLayerBacked = true self.badgeTextNode.displaysAsynchronously = false self.badgeValue = item.badgeValue ?? "" self.updateBadgeListenerIndex = UITabBarItem_addSetBadgeListener(item, { value in updateBadge(value ?? "") }) } deinit { item.removeSetBadgeListener(self.updateBadgeListenerIndex) } } class TabBarNode: ASDisplayNode { var tabBarItems: [UITabBarItem] = [] { didSet { self.reloadTabBarItems() } } var selectedIndex: Int? { didSet { if self.selectedIndex != oldValue { if let oldValue = oldValue { self.updateNodeImage(oldValue) } if let selectedIndex = self.selectedIndex { self.updateNodeImage(selectedIndex) } } } } private let itemSelected: (Int) -> Void let separatorNode: ASDisplayNode private var tabBarNodeContainers: [TabBarNodeContainer] = [] init(itemSelected: @escaping (Int) -> Void) { self.itemSelected = itemSelected self.separatorNode = ASDisplayNode() self.separatorNode.backgroundColor = UIColor(0xb2b2b2) self.separatorNode.isOpaque = true self.separatorNode.isLayerBacked = true super.init() self.isOpaque = true self.backgroundColor = UIColor(0xf7f7f7) self.addSubnode(self.separatorNode) } private func reloadTabBarItems() { for node in self.tabBarNodeContainers { node.imageNode.removeFromSupernode() node.badgeBackgroundNode.removeFromSupernode() node.badgeTextNode.removeFromSupernode() } var tabBarNodeContainers: [TabBarNodeContainer] = [] for i in 0 ..< self.tabBarItems.count { let item = self.tabBarItems[i] let node = ASImageNode() node.displaysAsynchronously = false node.displayWithoutProcessing = true node.isLayerBacked = true if let selectedIndex = self.selectedIndex , selectedIndex == i { node.image = tabBarItemImage(item.selectedImage, title: item.title ?? "", tintColor: UIColor(0x007ee5)) } else { node.image = tabBarItemImage(item.image, title: item.title ?? "", tintColor: UIColor(0x929292)) } let container = TabBarNodeContainer(item: item, imageNode: node, updateBadge: { [weak self] value in self?.updateNodeBadge(i, value: value) }) tabBarNodeContainers.append(container) self.addSubnode(node) } for container in tabBarNodeContainers { self.addSubnode(container.badgeBackgroundNode) self.addSubnode(container.badgeTextNode) } self.tabBarNodeContainers = tabBarNodeContainers self.setNeedsLayout() } private func updateNodeImage(_ index: Int) { if index < self.tabBarNodeContainers.count && index < self.tabBarItems.count { let node = self.tabBarNodeContainers[index].imageNode let item = self.tabBarItems[index] if let selectedIndex = self.selectedIndex , selectedIndex == index { node.image = tabBarItemImage(item.selectedImage, title: item.title ?? "", tintColor: UIColor(0x007ee5)) } else { node.image = tabBarItemImage(item.image, title: item.title ?? "", tintColor: UIColor(0x929292)) } } } private func updateNodeBadge(_ index: Int, value: String) { self.tabBarNodeContainers[index].badgeValue = value if self.tabBarNodeContainers[index].badgeValue != self.tabBarNodeContainers[index].appliedBadgeValue { self.layout() } } override func layout() { super.layout() let size = self.bounds.size self.separatorNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -separatorHeight), size: CGSize(width: size.width, height: separatorHeight)) if self.tabBarNodeContainers.count != 0 { let distanceBetweenNodes = size.width / CGFloat(self.tabBarNodeContainers.count) let internalWidth = distanceBetweenNodes * CGFloat(self.tabBarNodeContainers.count - 1) let leftNodeOriginX = (size.width - internalWidth) / 2.0 for i in 0 ..< self.tabBarNodeContainers.count { let container = self.tabBarNodeContainers[i] let node = container.imageNode node.measure(CGSize(width: internalWidth, height: size.height)) let originX = floor(leftNodeOriginX + CGFloat(i) * distanceBetweenNodes - node.calculatedSize.width / 2.0) node.frame = CGRect(origin: CGPoint(x: originX, y: 4.0), size: node.calculatedSize) if container.badgeValue != container.appliedBadgeValue { container.appliedBadgeValue = container.badgeValue if let badgeValue = container.badgeValue, !badgeValue.isEmpty { container.badgeTextNode.attributedText = NSAttributedString(string: badgeValue, font: badgeFont, textColor: .white) container.badgeBackgroundNode.isHidden = false container.badgeTextNode.isHidden = false } else { container.badgeBackgroundNode.isHidden = true container.badgeTextNode.isHidden = true } } if !container.badgeBackgroundNode.isHidden { let badgeSize = container.badgeTextNode.measure(CGSize(width: 200.0, height: 100.0)) let backgroundSize = CGSize(width: max(18.0, badgeSize.width + 10.0 + 1.0), height: 18.0) let backgroundFrame = CGRect(origin: CGPoint(x: floor(originX + node.calculatedSize.width / 2.0) - 5.0, y: 2.0), size: backgroundSize) container.badgeBackgroundNode.frame = backgroundFrame container.badgeTextNode.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(backgroundFrame.midX - badgeSize.width / 2.0), y: 3.0), size: badgeSize) } } } } override func touchesBegan(_ touches: Set, with event: UIEvent?) { super.touchesBegan(touches, with: event) if let touch = touches.first { let location = touch.location(in: self.view) var closestNode: (Int, CGFloat)? for i in 0 ..< self.tabBarNodeContainers.count { let node = self.tabBarNodeContainers[i].imageNode let distance = abs(location.x - node.position.x) if let previousClosestNode = closestNode { if previousClosestNode.1 > distance { closestNode = (i, distance) } } else { closestNode = (i, distance) } } if let closestNode = closestNode { self.itemSelected(closestNode.0) } } } }