// // ASDisplayNode+Ancestry.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "ASDisplayNode+Ancestry.h" AS_SUBCLASSING_RESTRICTED @interface ASNodeAncestryEnumerator : NSEnumerator @end @implementation ASNodeAncestryEnumerator { /// Would be nice to use __unsafe_unretained but nodes can be /// deallocated on arbitrary threads so nope. __weak ASDisplayNode * _nextNode; } - (instancetype)initWithNode:(ASDisplayNode *)node { if (self = [super init]) { _nextNode = node; } return self; } - (id)nextObject { ASDisplayNode *node = _nextNode; _nextNode = [node supernode]; return node; } @end @implementation ASDisplayNode (Ancestry) - (NSEnumerator *)ancestorEnumeratorWithSelf:(BOOL)includeSelf { ASDisplayNode *node = includeSelf ? self : self.supernode; return [[ASNodeAncestryEnumerator alloc] initWithNode:node]; } - (NSString *)ancestryDescription { NSMutableArray *strings = [NSMutableArray array]; for (ASDisplayNode *node in [self ancestorEnumeratorWithSelf:YES]) { [strings addObject:ASObjectDescriptionMakeTiny(node)]; } return strings.description; } @end