// // ASPendingStateController.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import @class ASDisplayNode; NS_ASSUME_NONNULL_BEGIN /** A singleton that is responsible for applying changes to UIView/CALayer properties of display nodes when they have been set on background threads. This controller will enqueue run-loop events to flush changes but if you need them flushed now you can call `flush` from the main thread. */ AS_SUBCLASSING_RESTRICTED @interface ASPendingStateController : NSObject + (ASPendingStateController *)sharedInstance; @property (nonatomic, readonly) BOOL hasChanges; /** Flush all pending states for nodes now. Any UIView/CALayer properties that have been set in the background will be applied to their corresponding views/layers before this method returns. You must call this method on the main thread. */ - (void)flush; /** Register this node as having pending state that needs to be copied over to the view/layer. This is called automatically by display nodes when their view/layer properties are set post-load on background threads. */ - (void)registerNode:(ASDisplayNode *)node; @end NS_ASSUME_NONNULL_END