import Foundation import UIKit import Display import TelegramPresentationData import ComponentFlow import GlassBackgroundComponent import AnimatedTextComponent import StarsParticleEffect final class StarReactionButtonBadgeComponent: Component { let theme: PresentationTheme let count: Int let isFilled: Bool init( theme: PresentationTheme, count: Int, isFilled: Bool ) { self.theme = theme self.count = count self.isFilled = isFilled } static func ==(lhs: StarReactionButtonBadgeComponent, rhs: StarReactionButtonBadgeComponent) -> Bool { if lhs.theme !== rhs.theme { return false } if lhs.count != rhs.count { return false } if lhs.isFilled != rhs.isFilled { return false } return true } final class View: UIView { private let backgroundView: GlassBackgroundView private let text = ComponentView() private var component: StarReactionButtonBadgeComponent? private weak var state: EmptyComponentState? override init(frame: CGRect) { self.backgroundView = GlassBackgroundView() super.init(frame: frame) self.addSubview(self.backgroundView) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func update(component: StarReactionButtonBadgeComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: ComponentTransition) -> CGSize { self.component = component self.state = state let height: CGFloat = 15.0 let sideInset: CGFloat = 4.0 let textSize = self.text.update( transition: transition, component: AnyComponent(AnimatedTextComponent( font: Font.semibold(10.0), color: component.theme.chat.inputPanel.panelControlColor, items: [AnimatedTextComponent.Item(id: AnyHashable(0), content: .text(countString(Int64(component.count))))], noDelay: true )), environment: {}, containerSize: CGSize(width: 100.0, height: 100.0) ) let size = CGSize(width: textSize.width + sideInset * 2.0, height: height) let backgroundFrame = CGRect(origin: CGPoint(), size: size) let backgroundTintColor: GlassBackgroundView.TintColor if component.isFilled { backgroundTintColor = .init(kind: .custom, color: UIColor(rgb: 0xFFB10D)) } else { backgroundTintColor = .init(kind: .panel, color: component.theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.7)) } self.backgroundView.update(size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, isDark: component.theme.overallDarkAppearance, tintColor: backgroundTintColor, isInteractive: true, transition: transition) if let textView = self.text.view { let textFrame = textSize.centered(in: CGRect(origin: CGPoint(), size: size)) if textView.superview == nil { textView.isUserInteractionEnabled = false self.backgroundView.contentView.addSubview(textView) } transition.setFrame(view: textView, frame: textFrame) } return size } } func makeView() -> View { return View(frame: CGRect()) } func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: ComponentTransition) -> CGSize { return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition) } } final class StarReactionButtonComponent: Component { let theme: PresentationTheme let count: Int let isFilled: Bool let action: (UIView) -> Void let longPressAction: ((UIView) -> Void)? init( theme: PresentationTheme, count: Int, isFilled: Bool, action: @escaping (UIView) -> Void, longPressAction: ((UIView) -> Void)? ) { self.theme = theme self.count = count self.isFilled = isFilled self.action = action self.longPressAction = longPressAction } static func ==(lhs: StarReactionButtonComponent, rhs: StarReactionButtonComponent) -> Bool { if lhs.theme !== rhs.theme { return false } if lhs.count != rhs.count { return false } if lhs.isFilled != rhs.isFilled { return false } if (lhs.longPressAction == nil) != (rhs.longPressAction == nil) { return false } return true } final class View: UIView { private let backgroundView: GlassBackgroundView private let backgroundEffectLayer: StarsParticleEffectLayer private let backgroundMaskView: UIView private let backgroundBadgeMask: UIImageView private let iconView: UIImageView private var badge: ComponentView? private var longTapRecognizer: TapLongTapOrDoubleTapGestureRecognizer? private var component: StarReactionButtonComponent? private weak var state: EmptyComponentState? override init(frame: CGRect) { self.backgroundView = GlassBackgroundView() self.backgroundMaskView = UIView() self.backgroundBadgeMask = UIImageView() self.backgroundMaskView.addSubview(self.backgroundBadgeMask) self.backgroundEffectLayer = StarsParticleEffectLayer() self.backgroundView.contentView.layer.addSublayer(self.backgroundEffectLayer) //self.backgroundView.mask = self.backgroundMaskView self.backgroundMaskView.backgroundColor = .white if let filter = CALayer.luminanceToAlpha() { self.backgroundMaskView.layer.filters = [filter] } self.iconView = UIImageView() super.init(frame: frame) self.addSubview(self.backgroundView) self.backgroundView.contentView.addSubview(self.iconView) let longTapRecognizer = TapLongTapOrDoubleTapGestureRecognizer(target: self, action: #selector(self.longTapAction(_:))) longTapRecognizer.tapActionAtPoint = { _ in return .waitForSingleTap } self.longTapRecognizer = longTapRecognizer self.backgroundView.contentView.addGestureRecognizer(longTapRecognizer) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } @objc private func longTapAction(_ recogizer: TapLongTapOrDoubleTapGestureRecognizer) { guard let component = self.component else { return } switch recogizer.state { case .ended: if let gesture = recogizer.lastRecognizedGestureAndLocation?.0 { if case .tap = gesture { component.action(self) } else if case .longTap = gesture { component.longPressAction?(self) } } default: break } } func update(component: StarReactionButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: ComponentTransition) -> CGSize { self.component = component self.state = state let size = CGSize(width: 40.0, height: 40.0) if self.iconView.image == nil { self.iconView.image = UIImage(bundleImageName: "Premium/Stars/ButtonStar")?.withRenderingMode(.alwaysTemplate) } if component.count != 0 { let badge: ComponentView var badgeTransition = transition if let current = self.badge { badge = current } else { badgeTransition = badgeTransition.withAnimation(.none) badge = ComponentView() self.badge = badge } let badgeSize = badge.update( transition: badgeTransition, component: AnyComponent(StarReactionButtonBadgeComponent( theme: component.theme, count: component.count, isFilled: component.isFilled )), environment: {}, containerSize: CGSize(width: 100.0, height: 100.0) ) if let badgeView = badge.view { var badgeFrame = CGRect(origin: CGPoint(x: min(size.width + 6.0 - badgeSize.width, floorToScreenPixels(size.width - 4.0 - badgeSize.width * 0.5)), y: -3.0), size: badgeSize) if badgeSize.width > size.width * 0.8 { badgeFrame.origin.x = floor((size.width - badgeSize.width) * 0.5) } if badgeView.superview == nil { badgeView.isUserInteractionEnabled = false self.backgroundView.contentView.addSubview(badgeView) badgeView.frame = badgeFrame transition.animateScale(view: badgeView, from: 0.001, to: 1.0) transition.animateAlpha(view: badgeView, from: 0.0, to: 1.0) } transition.setFrame(view: badgeView, frame: badgeFrame) } } else if let badge = self.badge { self.badge = nil if let badgeView = badge.view { transition.setScale(view: badgeView, scale: 0.001) transition.setAlpha(view: badgeView, alpha: 0.0, completion: { [weak badgeView] _ in badgeView?.removeFromSuperview() }) } } let backgroundFrame = CGRect(origin: CGPoint(), size: size) let backgroundTintColor: GlassBackgroundView.TintColor if component.isFilled { backgroundTintColor = .init(kind: .custom, color: UIColor(rgb: 0xFFB10D)) } else { backgroundTintColor = .init(kind: .panel, color: component.theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.7)) } self.backgroundView.update(size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, isDark: component.theme.overallDarkAppearance, tintColor: backgroundTintColor, isInteractive: true, transition: transition) transition.setFrame(view: self.backgroundView, frame: backgroundFrame) transition.setFrame(view: self.backgroundMaskView, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size)) transition.setFrame(layer: self.backgroundEffectLayer, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size)) self.backgroundEffectLayer.update(color: UIColor(white: 1.0, alpha: 0.25), rate: 10.0, size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, transition: transition) let badgeDiameter: CGFloat = 15.0 if self.backgroundBadgeMask.image == nil { self.backgroundBadgeMask.image = generateStretchableFilledCircleImage(diameter: badgeDiameter + 1.0 * 2.0, color: .black) } let badgeWidth: CGFloat = 20.0 let badgeFrame = CGRect(origin: CGPoint(x: backgroundFrame.width - badgeWidth, y: 0.0), size: CGSize(width: badgeWidth, height: badgeDiameter)) transition.setFrame(view: self.backgroundBadgeMask, frame: badgeFrame.insetBy(dx: -1.0, dy: -1.0)) self.iconView.tintColor = component.theme.chat.inputPanel.panelControlColor if let image = self.iconView.image { let iconFrame = image.size.centered(in: CGRect(origin: CGPoint(), size: backgroundFrame.size)) transition.setFrame(view: self.iconView, frame: iconFrame) } return size } } func makeView() -> View { return View(frame: CGRect()) } func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: ComponentTransition) -> CGSize { return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition) } }