import Foundation import UIKit import AsyncDisplayKit import Display import ContextUI public final class ShareActionButtonNode: HighlightTrackingButtonNode { private let referenceNode: ContextReferenceContentNode private let containerNode: ContextControllerSourceNode private let badgeLabel: TextNode private var badgeText: NSAttributedString? private let badgeBackground: ASImageNode public var badgeBackgroundColor: UIColor { didSet { self.badgeBackground.image = generateStretchableFilledCircleImage(diameter: 22.0, color: self.badgeBackgroundColor) } } public var badgeTextColor: UIColor { didSet { self.setNeedsLayout() } } public var badge: String? { didSet { if self.badge != oldValue { if let badge = self.badge { self.badgeText = NSAttributedString(string: badge, font: Font.regular(14.0), textColor: self.badgeTextColor, paragraphAlignment: .center) self.badgeLabel.isHidden = false self.badgeBackground.isHidden = false } else { self.badgeText = nil self.badgeLabel.isHidden = true self.badgeBackground.isHidden = true } self.setNeedsLayout() } } } var shouldBegin: (() -> Bool)? var contextAction: ((ASDisplayNode, ContextGesture?) -> Void)? public init(badgeBackgroundColor: UIColor, badgeTextColor: UIColor) { self.referenceNode = ContextReferenceContentNode() self.containerNode = ContextControllerSourceNode() self.containerNode.animateScale = false self.badgeBackgroundColor = badgeBackgroundColor self.badgeTextColor = badgeTextColor self.badgeLabel = TextNode() self.badgeLabel.isHidden = true self.badgeLabel.isUserInteractionEnabled = false self.badgeLabel.displaysAsynchronously = false self.badgeBackground = ASImageNode() self.badgeBackground.isHidden = true self.badgeBackground.isLayerBacked = true self.badgeBackground.displaysAsynchronously = false self.badgeBackground.displayWithoutProcessing = true self.badgeBackground.image = generateStretchableFilledCircleImage(diameter: 22.0, color: badgeBackgroundColor) super.init() self.containerNode.addSubnode(self.referenceNode) self.addSubnode(self.containerNode) self.addSubnode(self.badgeBackground) self.addSubnode(self.badgeLabel) self.containerNode.shouldBegin = { [weak self] location in guard let strongSelf = self, let _ = strongSelf.contextAction else { return false } if let shouldBegin = strongSelf.shouldBegin { return shouldBegin() } return true } self.containerNode.activated = { [weak self] gesture, _ in guard let strongSelf = self else { return } strongSelf.contextAction?(strongSelf.referenceNode, gesture) } } override public func layout() { super.layout() if !self.badgeLabel.isHidden { let (badgeLayout, badgeApply) = TextNode.asyncLayout(self.badgeLabel)(TextNodeLayoutArguments(attributedString: self.badgeText, backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: CGSize(width: 100.0, height: 100.0), alignment: .left, lineSpacing: 0.0, cutout: nil, insets: UIEdgeInsets())) let _ = badgeApply() let backgroundSize = CGSize(width: max(22.0, badgeLayout.size.width + 10.0 + 1.0), height: 22.0) let backgroundFrame = CGRect(origin: CGPoint(x: self.titleNode.frame.maxX + 6.0, y: self.bounds.size.height - 39.0), size: backgroundSize) self.badgeBackground.frame = backgroundFrame self.badgeLabel.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(backgroundFrame.midX - badgeLayout.size.width / 2.0), y: backgroundFrame.minY + 3.0), size: badgeLayout.size) } self.containerNode.frame = self.bounds self.referenceNode.frame = self.bounds } }