// // _ASScopeTimer.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #pragma once /** Must compile as c++ for this to work. Usage: // Can be an ivar or local variable NSTimeInterval placeToStoreTiming; { // some scope ASDisplayNode::ScopeTimer t(placeToStoreTiming); DoPotentiallySlowWork(); MorePotentiallySlowWork(); } */ namespace ASDN { struct ScopeTimer { NSTimeInterval begin; NSTimeInterval &outT; ScopeTimer(NSTimeInterval &outRef) : outT(outRef) { begin = CACurrentMediaTime(); } ~ScopeTimer() { outT = CACurrentMediaTime() - begin; } }; // variant where repeated calls are summed struct SumScopeTimer { NSTimeInterval begin; NSTimeInterval &outT; BOOL enable; SumScopeTimer(NSTimeInterval &outRef, BOOL enable = YES) : outT(outRef), enable(enable) { if (enable) { begin = CACurrentMediaTime(); } } ~SumScopeTimer() { if (enable) { outT += CACurrentMediaTime() - begin; } } }; }