// // ASDisplayNode+Beta.h // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import #import #if YOGA #import YOGA_HEADER_PATH #import #endif NS_ASSUME_NONNULL_BEGIN AS_EXTERN void ASPerformBlockOnMainThread(void (^block)(void)); AS_EXTERN void ASPerformBlockOnBackgroundThread(void (^block)(void)); // DISPATCH_QUEUE_PRIORITY_DEFAULT #if ASEVENTLOG_ENABLE #define ASDisplayNodeLogEvent(node, ...) [node.eventLog logEventWithBacktrace:(AS_SAVE_EVENT_BACKTRACES ? [NSThread callStackSymbols] : nil) format:__VA_ARGS__] #else #define ASDisplayNodeLogEvent(node, ...) #endif #if ASEVENTLOG_ENABLE #define ASDisplayNodeGetEventLog(node) node.eventLog #else #define ASDisplayNodeGetEventLog(node) nil #endif /** * Bitmask to indicate what performance measurements the cell should record. */ typedef NS_OPTIONS(NSUInteger, ASDisplayNodePerformanceMeasurementOptions) { ASDisplayNodePerformanceMeasurementOptionLayoutSpec = 1 << 0, ASDisplayNodePerformanceMeasurementOptionLayoutComputation = 1 << 1 }; typedef struct { CFTimeInterval layoutSpecTotalTime; NSInteger layoutSpecNumberOfPasses; CFTimeInterval layoutComputationTotalTime; NSInteger layoutComputationNumberOfPasses; } ASDisplayNodePerformanceMeasurements; @interface ASDisplayNode (Beta) /** * @abstract Recursively ensures node and all subnodes are displayed. * @see Full documentation in ASDisplayNode+FrameworkPrivate.h */ - (void)recursivelyEnsureDisplaySynchronously:(BOOL)synchronously; /** * @abstract allow modification of a context before the node's content is drawn * * @discussion Set the block to be called after the context has been created and before the node's content is drawn. * You can override this to modify the context before the content is drawn. You are responsible for saving and * restoring context if necessary. Restoring can be done in contextDidDisplayNodeContent * This block can be called from *any* thread and it is unsafe to access any UIKit main thread properties from it. */ @property (nullable) ASDisplayNodeContextModifier willDisplayNodeContentWithRenderingContext; /** * @abstract allow modification of a context after the node's content is drawn */ @property (nullable) ASDisplayNodeContextModifier didDisplayNodeContentWithRenderingContext; /** * @abstract A bitmask representing which actions (layout spec, layout generation) should be measured. */ @property ASDisplayNodePerformanceMeasurementOptions measurementOptions; /** * @abstract A simple struct representing performance measurements collected. */ @property (readonly) ASDisplayNodePerformanceMeasurements performanceMeasurements; #if ASEVENTLOG_ENABLE /* * @abstract The primitive event tracing object. You shouldn't directly use it to log event. Use the ASDisplayNodeLogEvent macro instead. */ @property (nonatomic, readonly) ASEventLog *eventLog; #endif /** * @abstract Whether this node acts as an accessibility container. If set to YES, then this node's accessibility label will represent * an aggregation of all child nodes' accessibility labels. Nodes in this node's subtree that are also accessibility containers will * not be included in this aggregation, and will be exposed as separate accessibility elements to UIKit. */ @property BOOL isAccessibilityContainer; /** * @abstract Invoked when a user performs a custom action on an accessible node. Nodes that are children of accessibility containers, have * an accessibity label and have an interactive UIAccessibilityTrait will automatically receive custom-action handling. */ - (void)performAccessibilityCustomAction:(UIAccessibilityCustomAction *)action; /** * @abstract Currently used by ASNetworkImageNode and ASMultiplexImageNode to allow their placeholders to stay if they are loading an image from the network. * Otherwise, a display pass is scheduled and completes, but does not actually draw anything - and ASDisplayNode considers the element finished. */ - (BOOL)placeholderShouldPersist AS_WARN_UNUSED_RESULT; /** * @abstract Indicates that the receiver and all subnodes have finished displaying. May be called more than once, for example if the receiver has * a network image node. This is called after the first display pass even if network image nodes have not downloaded anything (text would be done, * and other nodes that are ready to do their final display). Each render of every progressive jpeg network node would cause this to be called, so * this hook could be called up to 1 + (pJPEGcount * pJPEGrenderCount) times. The render count depends on how many times the downloader calls the * progressImage block. */ - (void)hierarchyDisplayDidFinish; /** * Only ASLayoutRangeModeVisibleOnly or ASLayoutRangeModeLowMemory are recommended. Default is ASLayoutRangeModeVisibleOnly, * because this is the only way to ensure an application will not have blank / flashing views as the user navigates back after * a memory warning. Apps that wish to use the more effective / aggressive ASLayoutRangeModeLowMemory may need to take steps * to mitigate this behavior, including: restoring a larger range mode to the next controller before the user navigates there, * enabling .neverShowPlaceholders on ASCellNodes so that the navigation operation is blocked on redisplay completing, etc. */ + (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode; /** * @abstract Whether to draw all descendent nodes' contents into this node's layer's backing store. * * @discussion * When called, causes all descendent nodes' contents to be drawn directly into this node's layer's backing * store. * * If a node's descendants are static (never animated or never change attributes after creation) then that node is a * good candidate for rasterization. Rasterizing descendants has two main benefits: * 1) Backing stores for descendant layers are not created. Instead the layers are drawn directly into the rasterized * container. This can save a great deal of memory. * 2) Since the entire subtree is drawn into one backing store, compositing and blending are eliminated in that subtree * which can help improve animation/scrolling/etc performance. * * Rasterization does not currently support descendants with transform, sublayerTransform, or alpha. Those properties * will be ignored when rasterizing descendants. * * Note: this has nothing to do with -[CALayer shouldRasterize], which doesn't work with ASDisplayNode's asynchronous * rendering model. * * Note: You cannot add subnodes whose layers/views are already loaded to a rasterized node. * Note: You cannot call this method after the receiver's layer/view is loaded. */ - (void)enableSubtreeRasterization; @end #pragma mark - Yoga Layout Support #if YOGA AS_EXTERN void ASDisplayNodePerformBlockOnEveryYogaChild(ASDisplayNode * _Nullable node, void(^block)(ASDisplayNode *node)); @interface ASDisplayNode (Yoga) // TODO: Make this and yogaCalculatedLayout atomic (lock). @property (nullable, nonatomic) NSArray *yogaChildren; - (void)addYogaChild:(ASDisplayNode *)child; - (void)removeYogaChild:(ASDisplayNode *)child; - (void)insertYogaChild:(ASDisplayNode *)child atIndex:(NSUInteger)index; - (void)semanticContentAttributeDidChange:(UISemanticContentAttribute)attribute; @property BOOL yogaLayoutInProgress; @property (nullable, nonatomic) ASLayout *yogaCalculatedLayout; // These methods are intended to be used internally to Texture, and should not be called directly. - (BOOL)shouldHaveYogaMeasureFunc; - (void)invalidateCalculatedYogaLayout; - (void)calculateLayoutFromYogaRoot:(ASSizeRange)rootConstrainedSize; @end @interface ASLayoutElementStyle (Yoga) - (YGNodeRef)yogaNodeCreateIfNeeded; - (void)destroyYogaNode; @property (readonly) YGNodeRef yogaNode; @property ASStackLayoutDirection flexDirection; @property YGDirection direction; @property ASStackLayoutJustifyContent justifyContent; @property ASStackLayoutAlignItems alignItems; @property YGPositionType positionType; @property ASEdgeInsets position; @property ASEdgeInsets margin; @property ASEdgeInsets padding; @property ASEdgeInsets border; @property CGFloat aspectRatio; @property YGWrap flexWrap; @end #endif NS_ASSUME_NONNULL_END