// // ASBatchContext.mm // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import typedef NS_ENUM(NSInteger, ASBatchContextState) { ASBatchContextStateFetching, ASBatchContextStateCancelled, ASBatchContextStateCompleted }; @interface ASBatchContext () { ASBatchContextState _state; ASDN::RecursiveMutex __instanceLock__; } @end @implementation ASBatchContext - (instancetype)init { if (self = [super init]) { _state = ASBatchContextStateCompleted; } return self; } - (BOOL)isFetching { ASDN::MutexLocker l(__instanceLock__); return _state == ASBatchContextStateFetching; } - (BOOL)batchFetchingWasCancelled { ASDN::MutexLocker l(__instanceLock__); return _state == ASBatchContextStateCancelled; } - (void)beginBatchFetching { ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateFetching; } - (void)completeBatchFetching:(BOOL)didComplete { if (didComplete) { as_log_debug(ASCollectionLog(), "Completed batch fetch with context %@", self); ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateCompleted; } } - (void)cancelBatchFetching { ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateCancelled; } @end