// // ASCollectionElement.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import @class ASDisplayNode; @protocol ASRangeManagingNode; NS_ASSUME_NONNULL_BEGIN AS_SUBCLASSING_RESTRICTED @interface ASCollectionElement : NSObject @property (nonatomic, readonly, copy, nullable) NSString *supplementaryElementKind; @property (nonatomic, assign) ASSizeRange constrainedSize; @property (nonatomic, readonly, weak) id owningNode; @property (nonatomic, assign) ASPrimitiveTraitCollection traitCollection; @property (nonatomic, readonly, nullable) id nodeModel; - (instancetype)initWithNodeModel:(nullable id)nodeModel nodeBlock:(ASCellNodeBlock)nodeBlock supplementaryElementKind:(nullable NSString *)supplementaryElementKind constrainedSize:(ASSizeRange)constrainedSize owningNode:(id)owningNode traitCollection:(ASPrimitiveTraitCollection)traitCollection; /** * @return The node, running the node block if necessary. The node block will be discarded * after the first time it is run. */ @property (strong, readonly) ASCellNode *node; /** * @return The node, if the node block has been run already. */ @property (strong, readonly, nullable) ASCellNode *nodeIfAllocated; @end NS_ASSUME_NONNULL_END