// // ASMainSerialQueue.mm // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import @interface ASMainSerialQueue () { ASDN::Mutex _serialQueueLock; NSMutableArray *_blocks; } @end @implementation ASMainSerialQueue - (instancetype)init { if (!(self = [super init])) { return nil; } _blocks = [[NSMutableArray alloc] init]; return self; } - (NSUInteger)numberOfScheduledBlocks { ASDN::MutexLocker l(_serialQueueLock); return _blocks.count; } - (void)performBlockOnMainThread:(dispatch_block_t)block { ASDN::MutexLocker l(_serialQueueLock); [_blocks addObject:block]; { ASDN::MutexUnlocker u(_serialQueueLock); [self runBlocks]; } } - (void)runBlocks { dispatch_block_t mainThread = ^{ do { ASDN::MutexLocker l(_serialQueueLock); dispatch_block_t block; if (_blocks.count > 0) { block = _blocks[0]; [_blocks removeObjectAtIndex:0]; } else { break; } { ASDN::MutexUnlocker u(_serialQueueLock); block(); } } while (true); }; ASPerformBlockOnMainThread(mainThread); } - (NSString *)description { return [[super description] stringByAppendingFormat:@" Blocks: %@", _blocks]; } @end