// // ASTableLayoutController.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import #import @interface ASTableLayoutController() @end @implementation ASTableLayoutController - (instancetype)initWithTableView:(UITableView *)tableView { if (!(self = [super init])) { return nil; } _tableView = tableView; return self; } #pragma mark - ASLayoutController - (NSHashTable *)elementsForScrolling:(ASScrollDirection)scrollDirection rangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType map:(ASElementMap *)map { CGRect bounds = _tableView.bounds; ASRangeTuningParameters tuningParameters = [self tuningParametersForRangeMode:rangeMode rangeType:rangeType]; CGRect rangeBounds = CGRectExpandToRangeWithScrollableDirections(bounds, tuningParameters, ASScrollDirectionVerticalDirections, scrollDirection); NSArray *array = [_tableView indexPathsForRowsInRect:rangeBounds]; return ASPointerTableByFlatMapping(array, NSIndexPath *indexPath, [map elementForItemAtIndexPath:indexPath]); } - (void)allElementsForScrolling:(ASScrollDirection)scrollDirection rangeMode:(ASLayoutRangeMode)rangeMode displaySet:(NSHashTable *__autoreleasing _Nullable *)displaySet preloadSet:(NSHashTable *__autoreleasing _Nullable *)preloadSet map:(ASElementMap *)map { if (displaySet == NULL || preloadSet == NULL) { return; } *displaySet = [self elementsForScrolling:scrollDirection rangeMode:rangeMode rangeType:ASLayoutRangeTypeDisplay map:map]; *preloadSet = [self elementsForScrolling:scrollDirection rangeMode:rangeMode rangeType:ASLayoutRangeTypePreload map:map]; return; } @end