// // _ASCollectionReusableView.mm // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #ifndef MINIMAL_ASDK #import #import #import @implementation _ASCollectionReusableView - (ASCellNode *)node { return self.element.node; } - (void)setElement:(ASCollectionElement *)element { ASDisplayNodeAssertMainThread(); element.node.layoutAttributes = _layoutAttributes; _element = element; } - (void)setLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes { _layoutAttributes = layoutAttributes; self.node.layoutAttributes = layoutAttributes; } - (void)prepareForReuse { self.layoutAttributes = nil; // Need to clear element before UIKit calls setSelected:NO / setHighlighted:NO on its cells self.element = nil; [super prepareForReuse]; } /** * In the initial case, this is called by UICollectionView during cell dequeueing, before * we get a chance to assign a node to it, so we must be sure to set these layout attributes * on our node when one is next assigned to us in @c setNode: . Since there may be cases when we _do_ already * have our node assigned e.g. during a layout update for existing cells, we also attempt * to update it now. */ - (void)applyLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes { self.layoutAttributes = layoutAttributes; } /** * Keep our node filling our content view. */ - (void)layoutSubviews { [super layoutSubviews]; self.node.frame = self.bounds; } @end /** * A category that makes _ASCollectionReusableView conform to IGListBindable. * * We don't need to do anything to bind the view model – the cell node * serves the same purpose. */ #if __has_include() #import @interface _ASCollectionReusableView (IGListBindable) @end @implementation _ASCollectionReusableView (IGListBindable) - (void)bindViewModel:(id)viewModel { // nop } @end #endif #endif