// // ASNodeController+Beta.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "ASNodeController+Beta.h" #import "ASDisplayNode+FrameworkPrivate.h" #if INVERT_NODE_CONTROLLER_OWNERSHIP @interface ASDisplayNode (ASNodeController) @property (nonatomic, strong) ASNodeController *asdkNodeController; @end @implementation ASDisplayNode (ASNodeController) - (ASNodeController *)asdkNodeController { return objc_getAssociatedObject(self, @selector(asdkNodeController)); } - (void)setAsdkNodeController:(ASNodeController *)asdkNodeController { objc_setAssociatedObject(self, @selector(asdkNodeController), asdkNodeController, OBJC_ASSOCIATION_RETAIN_NONATOMIC); } @end #endif @implementation ASNodeController @synthesize node = _node; - (instancetype)init { self = [super init]; if (self) { } return self; } - (void)loadNode { self.node = [[ASDisplayNode alloc] init]; } - (ASDisplayNode *)node { if (_node == nil) { [self loadNode]; } return _node; } -(void)setNode:(ASDisplayNode *)node { _node = node; _node.interfaceStateDelegate = self; #if INVERT_NODE_CONTROLLER_OWNERSHIP _node.asdkNodeController = self; #endif } // subclass overrides - (void)didEnterVisibleState {} - (void)didExitVisibleState {} - (void)didEnterDisplayState {} - (void)didExitDisplayState {} - (void)didEnterPreloadState {} - (void)didExitPreloadState {} - (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState {} @end