// // ASVideoNode.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import @class AVAsset, AVPlayer, AVPlayerLayer, AVPlayerItem, AVVideoComposition, AVAudioMix; @protocol ASVideoNodeDelegate; typedef NS_ENUM(NSInteger, ASVideoNodePlayerState) { ASVideoNodePlayerStateUnknown, ASVideoNodePlayerStateInitialLoading, ASVideoNodePlayerStateReadyToPlay, ASVideoNodePlayerStatePlaybackLikelyToKeepUpButNotPlaying, ASVideoNodePlayerStatePlaying, ASVideoNodePlayerStateLoading, ASVideoNodePlayerStatePaused, ASVideoNodePlayerStateFinished }; NS_ASSUME_NONNULL_BEGIN // IMPORTANT NOTES: // 1. Applications using ASVideoNode must link AVFoundation! (this provides the AV* classes below) // 2. This is a relatively new component of AsyncDisplayKit. It has many useful features, but // there is room for further expansion and optimization. Please report any issues or requests // in an issue on GitHub: https://github.com/facebook/AsyncDisplayKit/issues @interface ASVideoNode : ASNetworkImageNode - (void)play; - (void)pause; - (BOOL)isPlaying; - (void)resetToPlaceholder; @property (nullable, nonatomic, strong, readwrite) AVAsset *asset; /** ** @abstract The URL with which the asset was initialized. ** @discussion Setting the URL will override the current asset with a newly created AVURLAsset created from the given URL, and AVAsset *asset will point to that newly created AVURLAsset. Please don't set both assetURL and asset. ** @return Current URL the asset was initialized or nil if no URL was given. **/ @property (nullable, nonatomic, strong, readwrite) NSURL *assetURL; @property (nullable, nonatomic, strong, readwrite) AVVideoComposition *videoComposition; @property (nullable, nonatomic, strong, readwrite) AVAudioMix *audioMix; @property (nullable, nonatomic, strong, readonly) AVPlayer *player; @property (nullable, nonatomic, strong, readonly) AVPlayerLayer *playerLayer; @property (nullable, nonatomic, strong, readonly) AVPlayerItem *currentItem; /** * When shouldAutoplay is set to true, a video node will play when it has both loaded and entered the "visible" interfaceState. * If it leaves the visible interfaceState it will pause but will resume once it has returned. */ @property (nonatomic, assign, readwrite) BOOL shouldAutoplay; @property (nonatomic, assign, readwrite) BOOL shouldAutorepeat; @property (nonatomic, assign, readwrite) BOOL muted; @property (nonatomic, assign, readwrite) BOOL shouldAggressivelyRecoverFromStall; @property (nonatomic, assign, readonly) ASVideoNodePlayerState playerState; //! Defaults to 1000 @property (nonatomic, assign) int32_t periodicTimeObserverTimescale; //! Defaults to AVLayerVideoGravityResizeAspect @property (nonatomic, copy) NSString *gravity; @property (nullable, nonatomic, weak, readwrite) id delegate; @end @protocol ASVideoNodeDelegate @optional /** * @abstract Delegate method invoked when the node's video has played to its end time. * @param videoNode The video node has played to its end time. */ - (void)videoDidPlayToEnd:(ASVideoNode *)videoNode; /** * @abstract Delegate method invoked the node is tapped. * @param videoNode The video node that was tapped. * @discussion The video's play state is toggled if this method is not implemented. */ - (void)didTapVideoNode:(ASVideoNode *)videoNode; /** * @abstract Delegate method invoked when player changes state. * @param videoNode The video node. * @param state player state before this change. * @param toState player new state. * @discussion This method is called after each state change */ - (void)videoNode:(ASVideoNode *)videoNode willChangePlayerState:(ASVideoNodePlayerState)state toState:(ASVideoNodePlayerState)toState; /** * @abstract Ssks delegate if state change is allowed * ASVideoNodePlayerStatePlaying or ASVideoNodePlayerStatePaused. * asks delegate if state change is allowed. * @param videoNode The video node. * @param state player state that is going to be set. * @discussion Delegate method invoked when player changes it's state to * ASVideoNodePlayerStatePlaying or ASVideoNodePlayerStatePaused * and asks delegate if state change is valid */ - (BOOL)videoNode:(ASVideoNode*)videoNode shouldChangePlayerStateTo:(ASVideoNodePlayerState)state; /** * @abstract Delegate method invoked when player playback time is updated. * @param videoNode The video node. * @param timeInterval current playback time in seconds. */ - (void)videoNode:(ASVideoNode *)videoNode didPlayToTimeInterval:(NSTimeInterval)timeInterval; /** * @abstract Delegate method invoked when the video player stalls. * @param videoNode The video node that has experienced the stall * @param timeInterval Current playback time when the stall happens */ - (void)videoNode:(ASVideoNode *)videoNode didStallAtTimeInterval:(NSTimeInterval)timeInterval; /** * @abstract Delegate method invoked when the video player starts the inital asset loading * @param videoNode The videoNode */ - (void)videoNodeDidStartInitialLoading:(ASVideoNode *)videoNode; /** * @abstract Delegate method invoked when the video is done loading the asset and can start the playback * @param videoNode The videoNode */ - (void)videoNodeDidFinishInitialLoading:(ASVideoNode *)videoNode; /** * @abstract Delegate method invoked when the AVPlayerItem for the asset has been set up and can be accessed throught currentItem. * @param videoNode The videoNode. * @param currentItem The AVPlayerItem that was constructed from the asset. */ - (void)videoNode:(ASVideoNode *)videoNode didSetCurrentItem:(AVPlayerItem *)currentItem; /** * @abstract Delegate method invoked when the video node has recovered from the stall * @param videoNode The videoNode */ - (void)videoNodeDidRecoverFromStall:(ASVideoNode *)videoNode; /** * @abstract Delegate method invoked when an error occurs while trying trying to load an asset * @param videoNode The videoNode. * @param key The key of value that failed to load. * @param asset The asset. * @param error The error that occurs. */ - (void)videoNode:(ASVideoNode *)videoNode didFailToLoadValueForKey:(NSString *)key asset:(AVAsset *)asset error:(NSError *)error; @end @interface ASVideoNode (Unavailable) - (instancetype)initWithViewBlock:(ASDisplayNodeViewBlock)viewBlock didLoadBlock:(nullable ASDisplayNodeDidLoadBlock)didLoadBlock __unavailable; @end NS_ASSUME_NONNULL_END