// // ASViewController.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import @class ASTraitCollection; NS_ASSUME_NONNULL_BEGIN typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitCollectionBlock)(UITraitCollection *traitCollection); typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitWindowSizeBlock)(CGSize windowSize); /** * ASViewController allows you to have a completely node backed hierarchy. It automatically * handles @c ASVisibilityDepth, automatic range mode and propogating @c ASDisplayTraits to contained nodes. * * You can opt-out of node backed hierarchy and use it like a normal UIViewController. * More importantly, you can use it as a base class for all of your view controllers among which some use a node hierarchy and some don't. * See examples/ASDKgram project for actual implementation. */ @interface ASViewController<__covariant DisplayNodeType : ASDisplayNode *> : UIViewController /** * ASViewController initializer. * * @param node An ASDisplayNode which will provide the root view (self.view) * @return An ASViewController instance whose root view will be backed by the provided ASDisplayNode. * * @see ASVisibilityDepth */ - (instancetype)initWithNode:(DisplayNodeType)node; NS_ASSUME_NONNULL_END /** * @return node Returns the ASDisplayNode which provides the backing view to the view controller. */ @property (nonatomic, strong, readonly, null_unspecified) DisplayNodeType node; NS_ASSUME_NONNULL_BEGIN /** * Set this block to customize the ASDisplayTraits returned when the VC transitions to the given traitCollection. */ @property (nonatomic, copy) ASDisplayTraitsForTraitCollectionBlock overrideDisplayTraitsWithTraitCollection; /** * Set this block to customize the ASDisplayTraits returned when the VC transitions to the given window size. */ @property (nonatomic, copy) ASDisplayTraitsForTraitWindowSizeBlock overrideDisplayTraitsWithWindowSize; /** * @abstract Passthrough property to the the .interfaceState of the node. * @return The current ASInterfaceState of the node, indicating whether it is visible and other situational properties. * @see ASInterfaceState */ @property (nonatomic, readonly) ASInterfaceState interfaceState; // AsyncDisplayKit 2.0 BETA: This property is still being tested, but it allows // blocking as a view controller becomes visible to ensure no placeholders flash onscreen. // Refer to examples/SynchronousConcurrency, AsyncViewController.m @property (nonatomic, assign) BOOL neverShowPlaceholders; @end @interface ASViewController (ASRangeControllerUpdateRangeProtocol) /** * Automatically adjust range mode based on view events. If you set this to YES, the view controller or its node * must conform to the ASRangeControllerUpdateRangeProtocol. * * Default value is YES *if* node or view controller conform to ASRangeControllerUpdateRangeProtocol otherwise it is NO. */ @property (nonatomic, assign) BOOL automaticallyAdjustRangeModeBasedOnViewEvents; @end @interface ASViewController (Deprecated) /** * The constrained size used to measure the backing node. * * @discussion Defaults to providing a size range that uses the view controller view's bounds as * both the min and max definitions. Override this method to provide a custom size range to the * backing node. */ - (ASSizeRange)nodeConstrainedSize AS_WARN_UNUSED_RESULT ASDISPLAYNODE_DEPRECATED_MSG("Set the size directly to the view's frame"); @end NS_ASSUME_NONNULL_END