import Foundation import UIKit import Display import AsyncDisplayKit import ComponentFlow import STCMeshView private final class FPSView: UIView { private var lastTimestamp: Double? private var counter: Int = 0 private var fpsValue: Int? private var fpsString: NSAttributedString? override init(frame: CGRect) { super.init(frame: frame) self.layer.anchorPoint = CGPoint() self.backgroundColor = .black } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func update() { self.counter += 1 let timestamp = CACurrentMediaTime() let deltaTime: Double if let lastTimestamp = self.lastTimestamp { deltaTime = timestamp - lastTimestamp } else { deltaTime = 1.0 / 60.0 self.lastTimestamp = timestamp } if deltaTime >= 1.0 { let fpsValue = Int(Double(self.counter) / deltaTime) if self.fpsValue != fpsValue { self.fpsValue = fpsValue let fpsString = NSAttributedString(string: "\(fpsValue)", attributes: [.foregroundColor: UIColor.white]) self.bounds = fpsString.boundingRect(with: CGSize(width: 100.0, height: 100.0), context: nil).integral self.fpsString = fpsString self.setNeedsDisplay() } self.counter = 0 self.lastTimestamp = timestamp } } override func draw(_ rect: CGRect) { guard let fpsString = self.fpsString else { return } fpsString.draw(at: CGPoint()) } } private extension CGPoint { static func -(lhs: CGPoint, rhs: CGPoint) -> CGPoint { return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y) } static func +(lhs: CGPoint, rhs: CGPoint) -> CGPoint { return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y) } static func *(lhs: CGPoint, rhs: CGFloat) -> CGPoint { return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs) } } private func length(_ v: CGPoint) -> CGFloat { return sqrt(v.x * v.x + v.y * v.y) } private func normalize(_ v: CGPoint) -> CGPoint { let len = length(v) return CGPoint(x: v.x / len, y: v.y / len) } private struct RippleParams { var amplitude: CGFloat var frequency: CGFloat var decay: CGFloat var speed: CGFloat init(amplitude: CGFloat, frequency: CGFloat, decay: CGFloat, speed: CGFloat) { self.amplitude = amplitude self.frequency = frequency self.decay = decay self.speed = speed } } private func transformCoordinate( position: CGPoint, origin: CGPoint, time: CGFloat, params: RippleParams ) -> CGPoint { // The distance of the current pixel position from `origin`. let distance = length(position - origin) if distance < 2.0 { return position } // The amount of time it takes for the ripple to arrive at the current pixel position. let delay = distance / params.speed // Adjust for delay, clamp to 0. var time = time time -= delay time = max(0.0, time) // The ripple is a sine wave that Metal scales by an exponential decay // function. let rippleAmount = params.amplitude * sin(params.frequency * time) * exp(-params.decay * time) // A vector of length `amplitude` that points away from position. let n = normalize(position - origin) // Scale `n` by the ripple amount at the current pixel position and add it // to the current pixel position. // // This new position moves toward or away from `origin` based on the // sign and magnitude of `rippleAmount`. let newPosition = position - n * rippleAmount return newPosition } private func rectToQuad( rect: CGRect, quadTL: CGPoint, quadTR: CGPoint, quadBL: CGPoint, quadBR: CGPoint ) -> CATransform3D { let x1a = quadTL.x let y1a = quadTL.y let x2a = quadTR.x let y2a = quadTR.y let x3a = quadBL.x let y3a = quadBL.y let x4a = quadBR.x let y4a = quadBR.y let X = rect.origin.x let Y = rect.origin.y let W = rect.size.width let H = rect.size.height let y21 = y2a - y1a let y32 = y3a - y2a let y43 = y4a - y3a let y14 = y1a - y4a let y31 = y3a - y1a let y42 = y4a - y2a let a = -H*(x2a*x3a*y14 + x2a*x4a*y31 - x1a*x4a*y32 + x1a*x3a*y42) let b = W*(x2a*x3a*y14 + x3a*x4a*y21 + x1a*x4a*y32 + x1a*x2a*y43) let c = H*X*(x2a*x3a*y14 + x2a*x4a*y31 - x1a*x4a*y32 + x1a*x3a*y42) - H*W*x1a*(x4a*y32 - x3a*y42 + x2a*y43) - W*Y*(x2a*x3a*y14 + x3a*x4a*y21 + x1a*x4a*y32 + x1a*x2a*y43) let d = H*(-x4a*y21*y3a + x2a*y1a*y43 - x1a*y2a*y43 - x3a*y1a*y4a + x3a*y2a*y4a) let e = W*(x4a*y2a*y31 - x3a*y1a*y42 - x2a*y31*y4a + x1a*y3a*y42) let f = -(W*(x4a*(Y*y2a*y31 + H*y1a*y32) - x3a*(H + Y)*y1a*y42 + H*x2a*y1a*y43 + x2a*Y*(y1a - y3a)*y4a + x1a*Y*y3a*(-y2a + y4a)) - H*X*(x4a*y21*y3a - x2a*y1a*y43 + x3a*(y1a - y2a)*y4a + x1a*y2a*(-y3a + y4a))) let g = H*(x3a*y21 - x4a*y21 + (-x1a + x2a)*y43) let h = W*(-x2a*y31 + x4a*y31 + (x1a - x3a)*y42) var i = W*Y*(x2a*y31 - x4a*y31 - x1a*y42 + x3a*y42) + H*(X*(-(x3a*y21) + x4a*y21 + x1a*y43 - x2a*y43) + W*(-(x3a*y2a) + x4a*y2a + x2a*y3a - x4a*y3a - x2a*y4a + x3a*y4a)) let kEpsilon = 0.0001 if fabs(i) < kEpsilon { i = kEpsilon * (i > 0 ? 1.0 : -1.0) } let transform = CATransform3D(m11: a/i, m12: d/i, m13: 0, m14: g/i, m21: b/i, m22: e/i, m23: 0, m24: h/i, m31: 0, m32: 0, m33: 1, m34: 0, m41: c/i, m42: f/i, m43: 0, m44: 1.0) return transform } func transformToFitQuad(frame: CGRect, topLeft tl: CGPoint, topRight tr: CGPoint, bottomLeft bl: CGPoint, bottomRight br: CGPoint) -> CATransform3D { /*let boundingBox = UIView.boundingBox(forQuadWithTR: tr, tl: tl, bl: bl, br: br) self.layer.transform = CATransform3DIdentity // keeps current transform from interfering self.frame = boundingBox*/ let frameTopLeft = frame.origin let transform = rectToQuad2( rect: CGRect(origin: CGPoint(), size: frame.size), quadTL: CGPoint(x: tl.x - frameTopLeft.x, y: tl.y - frameTopLeft.y), quadTR: CGPoint(x: tr.x - frameTopLeft.x, y: tr.y - frameTopLeft.y), quadBL: CGPoint(x: bl.x - frameTopLeft.x, y: bl.y - frameTopLeft.y), quadBR: CGPoint(x: br.x - frameTopLeft.x, y: br.y - frameTopLeft.y) ) // To account for anchor point, we must translate, transform, translate let anchorPoint = frame.center let anchorOffset = CGPoint(x: anchorPoint.x - frame.origin.x, y: anchorPoint.y - frame.origin.y) let transPos = CATransform3DMakeTranslation(anchorOffset.x, anchorOffset.y, 0) let transNeg = CATransform3DMakeTranslation(-anchorOffset.x, -anchorOffset.y, 0) let fullTransform = CATransform3DConcat(CATransform3DConcat(transPos, transform), transNeg) return fullTransform } private func boundingBox(forQuadWithTR tr: CGPoint, tl: CGPoint, bl: CGPoint, br: CGPoint) -> CGRect { var boundingBox = CGRect.zero let xmin = min(min(min(tr.x, tl.x), bl.x), br.x) let ymin = min(min(min(tr.y, tl.y), bl.y), br.y) let xmax = max(max(max(tr.x, tl.x), bl.x), br.x) let ymax = max(max(max(tr.y, tl.y), bl.y), br.y) boundingBox.origin.x = xmin boundingBox.origin.y = ymin boundingBox.size.width = xmax - xmin boundingBox.size.height = ymax - ymin return boundingBox } func rectToQuad2(rect: CGRect, quadTL topLeft: CGPoint, quadTR topRight: CGPoint, quadBL bottomLeft: CGPoint, quadBR bottomRight: CGPoint) -> CATransform3D { return rectToQuad(rect: rect, quadTLX: topLeft.x, quadTLY: topLeft.y, quadTRX: topRight.x, quadTRY: topRight.y, quadBLX: bottomLeft.x, quadBLY: bottomLeft.y, quadBRX: bottomRight.x, quadBRY: bottomRight.y) } private func rectToQuad(rect: CGRect, quadTLX x1a: CGFloat, quadTLY y1a: CGFloat, quadTRX x2a: CGFloat, quadTRY y2a: CGFloat, quadBLX x3a: CGFloat, quadBLY y3a: CGFloat, quadBRX x4a: CGFloat, quadBRY y4a: CGFloat) -> CATransform3D { let X = rect.origin.x let Y = rect.origin.y let W = rect.size.width let H = rect.size.height let y21 = y2a - y1a let y32 = y3a - y2a let y43 = y4a - y3a let y14 = y1a - y4a let y31 = y3a - y1a let y42 = y4a - y2a let a = -H * (x2a * x3a * y14 + x2a * x4a * y31 - x1a * x4a * y32 + x1a * x3a * y42) let b = W * (x2a * x3a * y14 + x3a * x4a * y21 + x1a * x4a * y32 + x1a * x2a * y43) let c = H * X * (x2a * x3a * y14 + x2a * x4a * y31 - x1a * x4a * y32 + x1a * x3a * y42) - H * W * x1a * (x4a * y32 - x3a * y42 + x2a * y43) - W * Y * (x2a * x3a * y14 + x3a * x4a * y21 + x1a * x4a * y32 + x1a * x2a * y43) let d = H * (-x4a * y21 * y3a + x2a * y1a * y43 - x1a * y2a * y43 - x3a * y1a * y4a + x3a * y2a * y4a) let e = W * (x4a * y2a * y31 - x3a * y1a * y42 - x2a * y31 * y4a + x1a * y3a * y42) let f = -(W * (x4a * (Y * y2a * y31 + H * y1a * y32) - x3a * (H + Y) * y1a * y42 + H * x2a * y1a * y43 + x2a * Y * (y1a - y3a) * y4a + x1a * Y * y3a * (-y2a + y4a)) - H * X * (x4a * y21 * y3a - x2a * y1a * y43 + x3a * (y1a - y2a) * y4a + x1a * y2a * (-y3a + y4a))) let g = H * (x3a * y21 - x4a * y21 + (-x1a + x2a) * y43) let h = W * (-x2a * y31 + x4a * y31 + (x1a - x3a) * y42) var i = W * Y * (x2a * y31 - x4a * y31 - x1a * y42 + x3a * y42) + H * (X * (-(x3a * y21) + x4a * y21 + x1a * y43 - x2a * y43) + W * (-(x3a * y2a) + x4a * y2a + x2a * y3a - x4a * y3a - x2a * y4a + x3a * y4a)) let kEpsilon = 0.0001 if abs(i) < kEpsilon { i = kEpsilon * (i > 0 ? 1.0 : -1.0) } let transform = CATransform3D( m11: a / i, m12: d / i, m13: 0, m14: g / i, m21: b / i, m22: e / i, m23: 0, m24: h / i, m31: 0, m32: 0, m33: 1, m34: 0, m41: c / i, m42: f / i, m43: 0, m44: 1.0 ) return transform } public protocol SpaceWarpView: UIView { var contentView: UIView { get } func trigger(at point: CGPoint) func update(size: CGSize, transition: ComponentTransition) } open class SpaceWarpView1: UIView, SpaceWarpView { private final class GridView: UIView { let cloneView: PortalView let gridPosition: CGPoint init?(contentView: PortalSourceView, gridPosition: CGPoint) { self.gridPosition = gridPosition guard let cloneView = PortalView(matchPosition: false) else { return nil } self.cloneView = cloneView super.init(frame: CGRect()) self.layer.anchorPoint = CGPoint(x: 0.0, y: 0.0) self.clipsToBounds = true self.isUserInteractionEnabled = false self.addSubview(cloneView.view) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func updateIsActive(contentView: PortalSourceView, isActive: Bool) { if isActive { contentView.addPortal(view: self.cloneView) } else { contentView.removePortal(view: self.cloneView) } } func update(containerSize: CGSize, rect: CGRect, transition: ComponentTransition) { transition.setFrame(view: self.cloneView.view, frame: CGRect(origin: CGPoint(x: -rect.minX - containerSize.width * 0.5, y: -rect.minY - containerSize.height * 0.5), size: CGSize(width: containerSize.width, height: containerSize.height))) } } private var gridViews: [GridView] = [] public var contentView: UIView { return self.contentViewImpl } let contentViewImpl: PortalSourceView private var link: SharedDisplayLinkDriver.Link? private var startPoint: CGPoint? private var timeValue: CGFloat = 0.0 private var currentActiveViews: Int = 0 private var resolution: (x: Int, y: Int)? private var size: CGSize? override public init(frame: CGRect) { self.contentViewImpl = PortalSourceView() super.init(frame: frame) self.addSubview(self.contentView) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func trigger(at point: CGPoint) { self.startPoint = point self.timeValue = 0.0 if self.link == nil { self.link = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] deltaTime in guard let self else { return } self.timeValue += deltaTime * (1.0 / CGFloat(UIView.animationDurationFactor())) if let size = self.size { self.update(size: size, transition: .immediate) } }) } } private func updateGrid(resolutionX: Int, resolutionY: Int) { if let resolution = self.resolution, resolution.x == resolutionX, resolution.y == resolutionY { return } self.resolution = (resolutionX, resolutionY) for gridView in self.gridViews { gridView.removeFromSuperview() } var gridViews: [GridView] = [] for y in 0 ..< resolutionY { for x in 0 ..< resolutionX { if let gridView = GridView(contentView: self.contentViewImpl, gridPosition: CGPoint(x: CGFloat(x) / CGFloat(resolutionX), y: CGFloat(y) / CGFloat(resolutionY))) { gridView.isUserInteractionEnabled = false gridViews.append(gridView) self.addSubview(gridView) } } } self.gridViews = gridViews } public func update(size: CGSize, transition: ComponentTransition) { self.size = size if size.width <= 0.0 || size.height <= 0.0 { return } self.updateGrid(resolutionX: max(2, Int(size.width / 100.0)), resolutionY: max(2, Int(size.height / 100.0))) guard let resolution = self.resolution else { return } //let pixelStep = CGPoint(x: CGFloat(resolution.x) * 0.33, y: CGFloat(resolution.y) * 0.33) let pixelStep = CGPoint() let itemSize = CGSize(width: size.width / CGFloat(resolution.x), height: size.height / CGFloat(resolution.y)) let params = RippleParams(amplitude: 22.0, frequency: 15.0, decay: 8.0, speed: 1400.0) var activeViews = 0 for gridView in self.gridViews { let sourceRect = CGRect(origin: CGPoint(x: gridView.gridPosition.x * (size.width + pixelStep.x), y: gridView.gridPosition.y * (size.height + pixelStep.y)), size: itemSize) gridView.bounds = CGRect(origin: CGPoint(), size: sourceRect.size) gridView.update(containerSize: size, rect: sourceRect, transition: transition) let initialTopLeft = CGPoint(x: sourceRect.minX, y: sourceRect.minY) let initialTopRight = CGPoint(x: sourceRect.maxX, y: sourceRect.minY) let initialBottomLeft = CGPoint(x: sourceRect.minX, y: sourceRect.maxY) let initialBottomRight = CGPoint(x: sourceRect.maxX, y: sourceRect.maxY) var topLeft = initialTopLeft var topRight = initialTopRight var bottomLeft = initialBottomLeft var bottomRight = initialBottomRight if let startPoint = self.startPoint { topLeft = transformCoordinate(position: topLeft, origin: startPoint, time: self.timeValue, params: params) topRight = transformCoordinate(position: topRight, origin: startPoint, time: self.timeValue, params: params) bottomLeft = transformCoordinate(position: bottomLeft, origin: startPoint, time: self.timeValue, params: params) bottomRight = transformCoordinate(position: bottomRight, origin: startPoint, time: self.timeValue, params: params) } let distanceTopLeft = length(topLeft - initialTopLeft) let distanceTopRight = length(topRight - initialTopRight) let distanceBottomLeft = length(bottomLeft - initialBottomLeft) let distanceBottomRight = length(bottomRight - initialBottomRight) var maxDistance = max(distanceTopLeft, distanceTopRight) maxDistance = max(maxDistance, distanceBottomLeft) maxDistance = max(maxDistance, distanceBottomRight) let isActive: Bool if maxDistance <= 0.5 { gridView.layer.transform = CATransform3DIdentity isActive = false } else { let transform = rectToQuad(rect: CGRect(origin: CGPoint(), size: itemSize), quadTL: topLeft, quadTR: topRight, quadBL: bottomLeft, quadBR: bottomRight) gridView.layer.transform = transform isActive = true activeViews += 1 } if gridView.isHidden != !isActive { gridView.isHidden = !isActive gridView.updateIsActive(contentView: self.contentViewImpl, isActive: isActive) } } if self.currentActiveViews != activeViews { self.currentActiveViews = activeViews #if DEBUG print("SpaceWarpView: activeViews = \(activeViews)") #endif } } override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.alpha.isZero || self.isHidden || !self.isUserInteractionEnabled { return nil } for view in self.contentView.subviews.reversed() { if let result = view.hitTest(self.convert(point, to: view), with: event), result.isUserInteractionEnabled { return result } } let result = super.hitTest(point, with: event) if result != self { return result } else { return nil } } } open class SpaceWarpView2: UIView, SpaceWarpView { public var contentView: UIView { return self.contentViewImpl } private let contentViewImpl: UIView private var meshView: STCMeshView? private var link: SharedDisplayLinkDriver.Link? private var startPoint: CGPoint? private var timeValue: CGFloat = 0.0 private var resolution: (x: Int, y: Int)? private var size: CGSize? override public init(frame: CGRect) { self.contentViewImpl = UIView() super.init(frame: frame) self.addSubview(self.contentView) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func trigger(at point: CGPoint) { self.startPoint = point self.timeValue = 0.0 if self.link == nil { self.link = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] deltaTime in guard let self else { return } self.timeValue += deltaTime * (1.0 / CGFloat(UIView.animationDurationFactor())) if let size = self.size { self.update(size: size, transition: .immediate) } }) } } private func updateGrid(resolutionX: Int, resolutionY: Int) { if let resolution = self.resolution, resolution.x == resolutionX, resolution.y == resolutionY { return } self.resolution = (resolutionX, resolutionY) if let meshView = self.meshView { self.meshView = nil meshView.removeFromSuperview() self.contentViewImpl.removeFromSuperview() } let meshView = STCMeshView(frame: CGRect()) self.meshView = meshView self.addSubview(meshView) meshView.instanceCount = resolutionX * resolutionY meshView.contentView.addSubview(self.contentViewImpl) /*for gridView in self.gridViews { gridView.removeFromSuperview() } var gridViews: [GridView] = [] for y in 0 ..< resolutionY { for x in 0 ..< resolutionX { if let gridView = GridView(contentView: self.contentViewImpl, gridPosition: CGPoint(x: CGFloat(x) / CGFloat(resolutionX), y: CGFloat(y) / CGFloat(resolutionY))) { gridView.isUserInteractionEnabled = false gridViews.append(gridView) self.addSubview(gridView) } } } self.gridViews = gridViews*/ } public func update(size: CGSize, transition: ComponentTransition) { self.size = size if size.width <= 0.0 || size.height <= 0.0 { return } self.updateGrid(resolutionX: max(2, Int(size.width / 100.0)), resolutionY: max(2, Int(size.height / 100.0))) guard let resolution = self.resolution, let meshView = self.meshView else { return } meshView.frame = CGRect(origin: CGPoint(), size: size) //let pixelStep = CGPoint(x: CGFloat(resolution.x) * 0.33, y: CGFloat(resolution.y) * 0.33) let pixelStep = CGPoint() let itemSize = CGSize(width: size.width / CGFloat(resolution.x), height: size.height / CGFloat(resolution.y)) let params = RippleParams(amplitude: 22.0, frequency: 15.0, decay: 8.0, speed: 1400.0) var instanceBounds: [CGRect] = [] var instancePositions: [CGPoint] = [] var instanceTransforms: [CATransform3D] = [] for y in 0 ..< resolution.y { for x in 0 ..< resolution.x { let gridPosition = CGPoint(x: CGFloat(x) / CGFloat(resolution.x), y: CGFloat(y) / CGFloat(resolution.y)) let sourceRect = CGRect(origin: CGPoint(x: gridPosition.x * (size.width + pixelStep.x), y: gridPosition.y * (size.height + pixelStep.y)), size: itemSize) instanceBounds.append(sourceRect) instancePositions.append(sourceRect.center) //gridView.bounds = CGRect(origin: CGPoint(), size: sourceRect.size) //gridView.update(containerSize: size, rect: sourceRect, transition: transition) let initialTopLeft = CGPoint(x: sourceRect.minX, y: sourceRect.minY) let initialTopRight = CGPoint(x: sourceRect.maxX, y: sourceRect.minY) let initialBottomLeft = CGPoint(x: sourceRect.minX, y: sourceRect.maxY) let initialBottomRight = CGPoint(x: sourceRect.maxX, y: sourceRect.maxY) var topLeft = initialTopLeft var topRight = initialTopRight var bottomLeft = initialBottomLeft var bottomRight = initialBottomRight if let startPoint = self.startPoint { topLeft = transformCoordinate(position: topLeft, origin: startPoint, time: self.timeValue, params: params) topRight = transformCoordinate(position: topRight, origin: startPoint, time: self.timeValue, params: params) bottomLeft = transformCoordinate(position: bottomLeft, origin: startPoint, time: self.timeValue, params: params) bottomRight = transformCoordinate(position: bottomRight, origin: startPoint, time: self.timeValue, params: params) } let distanceTopLeft = length(topLeft - initialTopLeft) let distanceTopRight = length(topRight - initialTopRight) let distanceBottomLeft = length(bottomLeft - initialBottomLeft) let distanceBottomRight = length(bottomRight - initialBottomRight) var maxDistance = max(distanceTopLeft, distanceTopRight) maxDistance = max(maxDistance, distanceBottomLeft) maxDistance = max(maxDistance, distanceBottomRight) let transform = rectToQuad(rect: CGRect(origin: CGPoint(), size: itemSize), quadTL: topLeft - initialTopLeft, quadTR: topRight - initialTopLeft, quadBL: bottomLeft - initialTopLeft, quadBR: bottomRight - initialTopLeft) instanceTransforms.append(transform) let isActive: Bool if maxDistance <= 0.5 { //gridView.layer.transform = CATransform3DIdentity isActive = false } else { let _ = transform //gridView.layer.transform = transform isActive = true } let _ = isActive } } instanceBounds.withUnsafeMutableBufferPointer { buffer in meshView.instanceBounds = buffer.baseAddress! } instancePositions.withUnsafeMutableBufferPointer { buffer in meshView.instancePositions = buffer.baseAddress! } instanceTransforms.withUnsafeMutableBufferPointer { buffer in meshView.instanceTransforms = buffer.baseAddress! } } override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.alpha.isZero || self.isHidden || !self.isUserInteractionEnabled { return nil } for view in self.contentView.subviews.reversed() { if let result = view.hitTest(self.convert(point, to: view), with: event), result.isUserInteractionEnabled { return result } } let result = super.hitTest(point, with: event) if result != self { return result } else { return nil } } } open class SpaceWarpView3: UIView, SpaceWarpView { private final class GridView: UIView { let cloneView: PortalView let gridPosition: CGPoint init?(contentView: PortalSourceView, gridPosition: CGPoint) { self.gridPosition = gridPosition guard let cloneView = PortalView(matchPosition: false) else { return nil } self.cloneView = cloneView super.init(frame: CGRect()) self.layer.anchorPoint = CGPoint(x: 0.0, y: 0.0) self.clipsToBounds = true self.isUserInteractionEnabled = false self.addSubview(cloneView.view) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func updateIsActive(contentView: PortalSourceView, isActive: Bool) { if isActive { contentView.addPortal(view: self.cloneView) } else { contentView.removePortal(view: self.cloneView) } } func update(containerSize: CGSize, rect: CGRect, transition: ComponentTransition) { transition.setFrame(view: self.cloneView.view, frame: CGRect(origin: CGPoint(x: -rect.minX - containerSize.width * 0.5, y: -rect.minY - containerSize.height * 0.5), size: CGSize(width: containerSize.width, height: containerSize.height))) } } private var gridViews: [GridView] = [] public var contentView: UIView { return self.contentViewSource } private let contentViewSource: UIView private var currentCloneView: UIView? private let contentViewImpl: PortalSourceView private var link: SharedDisplayLinkDriver.Link? private var startPoint: CGPoint? private var timeValue: CGFloat = 0.0 private var currentActiveViews: Int = 0 private var resolution: (x: Int, y: Int)? private var size: CGSize? override public init(frame: CGRect) { self.contentViewSource = UIView() self.contentViewImpl = PortalSourceView() super.init(frame: frame) self.addSubview(self.contentViewSource) self.addSubview(self.contentViewImpl) if self.link == nil { self.link = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] deltaTime in guard let self else { return } self.timeValue += deltaTime * (1.0 / CGFloat(UIView.animationDurationFactor())) if let size = self.size { self.update(size: size, transition: .immediate) } }) } } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func trigger(at point: CGPoint) { self.startPoint = point self.timeValue = 0.0 } private func updateGrid(resolutionX: Int, resolutionY: Int) { if let resolution = self.resolution, resolution.x == resolutionX, resolution.y == resolutionY { return } self.resolution = (resolutionX, resolutionY) for gridView in self.gridViews { gridView.removeFromSuperview() } var gridViews: [GridView] = [] for y in 0 ..< resolutionY { for x in 0 ..< resolutionX { if let gridView = GridView(contentView: self.contentViewImpl, gridPosition: CGPoint(x: CGFloat(x) / CGFloat(resolutionX), y: CGFloat(y) / CGFloat(resolutionY))) { gridView.isUserInteractionEnabled = false gridView.isHidden = true gridViews.append(gridView) self.addSubview(gridView) } } } self.gridViews = gridViews } public func update(size: CGSize, transition: ComponentTransition) { if let currentCloneView = self.currentCloneView { currentCloneView.removeFromSuperview() self.currentCloneView = nil } if let cloneView = self.contentViewSource.resizableSnapshotView(from: CGRect(origin: CGPoint(), size: size), afterScreenUpdates: false, withCapInsets: UIEdgeInsets()) { self.currentCloneView = cloneView self.contentViewImpl.addSubview(cloneView) } self.size = size if size.width <= 0.0 || size.height <= 0.0 { return } self.updateGrid(resolutionX: max(2, Int(size.width / 50.0)), resolutionY: max(2, Int(size.height / 50.0))) guard let resolution = self.resolution else { return } if self.timeValue >= 3.0 { return } let pixelStep = CGPoint() let itemSize = CGSize(width: size.width / CGFloat(resolution.x), height: size.height / CGFloat(resolution.y)) let params = RippleParams(amplitude: 22.0, frequency: 15.0, decay: 8.0, speed: 1400.0) var activeViews = 0 for gridView in self.gridViews { let sourceRect = CGRect(origin: CGPoint(x: gridView.gridPosition.x * (size.width + pixelStep.x), y: gridView.gridPosition.y * (size.height + pixelStep.y)), size: itemSize) gridView.bounds = CGRect(origin: CGPoint(), size: sourceRect.size) gridView.update(containerSize: size, rect: sourceRect, transition: transition) let initialTopLeft = CGPoint(x: sourceRect.minX, y: sourceRect.minY) let initialTopRight = CGPoint(x: sourceRect.maxX, y: sourceRect.minY) let initialBottomLeft = CGPoint(x: sourceRect.minX, y: sourceRect.maxY) let initialBottomRight = CGPoint(x: sourceRect.maxX, y: sourceRect.maxY) var topLeft = initialTopLeft var topRight = initialTopRight var bottomLeft = initialBottomLeft var bottomRight = initialBottomRight if let startPoint = self.startPoint { topLeft = transformCoordinate(position: topLeft, origin: startPoint, time: self.timeValue, params: params) topRight = transformCoordinate(position: topRight, origin: startPoint, time: self.timeValue, params: params) bottomLeft = transformCoordinate(position: bottomLeft, origin: startPoint, time: self.timeValue, params: params) bottomRight = transformCoordinate(position: bottomRight, origin: startPoint, time: self.timeValue, params: params) } let distanceTopLeft = length(topLeft - initialTopLeft) let distanceTopRight = length(topRight - initialTopRight) let distanceBottomLeft = length(bottomLeft - initialBottomLeft) let distanceBottomRight = length(bottomRight - initialBottomRight) var maxDistance = max(distanceTopLeft, distanceTopRight) maxDistance = max(maxDistance, distanceBottomLeft) maxDistance = max(maxDistance, distanceBottomRight) let isActive: Bool if maxDistance <= 0.5 { gridView.layer.transform = CATransform3DIdentity isActive = true activeViews += 1 } else { let transform = rectToQuad(rect: CGRect(origin: CGPoint(), size: itemSize), quadTL: topLeft, quadTR: topRight, quadBL: bottomLeft, quadBR: bottomRight) gridView.layer.transform = transform isActive = true activeViews += 1 } if gridView.isHidden != !isActive { gridView.isHidden = !isActive gridView.updateIsActive(contentView: self.contentViewImpl, isActive: isActive) } } if self.currentActiveViews != activeViews { self.currentActiveViews = activeViews #if DEBUG print("SpaceWarpView: activeViews = \(activeViews)") #endif } } override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.alpha.isZero || self.isHidden || !self.isUserInteractionEnabled { return nil } for view in self.contentView.subviews.reversed() { if let result = view.hitTest(self.convert(point, to: view), with: event), result.isUserInteractionEnabled { return result } } let result = super.hitTest(point, with: event) if result != self { return result } else { return nil } } } open class SpaceWarpView4: UIView, SpaceWarpView { public var contentView: UIView { return self.contentViewSource } private let contentViewSource: UIView private var currentCloneView: UIView? private var meshView: STCMeshView? private let fpsView: FPSView private var link: SharedDisplayLinkDriver.Link? private var startPoint: CGPoint? private var timeValue: CGFloat = 0.0 private var resolution: (x: Int, y: Int)? private var size: CGSize? override public init(frame: CGRect) { self.contentViewSource = UIView() self.fpsView = FPSView(frame: CGRect(origin: CGPoint(x: 4.0, y: 40.0), size: CGSize())) super.init(frame: frame) self.addSubview(self.contentViewSource) self.addSubview(self.fpsView) if self.link == nil { self.link = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] deltaTime in guard let self else { return } self.timeValue += deltaTime * (1.0 / CGFloat(UIView.animationDurationFactor())) if let size = self.size { self.update(size: size, transition: .immediate) } }) } } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func trigger(at point: CGPoint) { self.startPoint = point self.timeValue = 0.0 } private func updateGrid(resolutionX: Int, resolutionY: Int) { if let resolution = self.resolution, resolution.x == resolutionX, resolution.y == resolutionY { return } self.resolution = (resolutionX, resolutionY) if let meshView = self.meshView { self.meshView = nil meshView.removeFromSuperview() } let meshView = STCMeshView(frame: CGRect()) self.meshView = meshView self.insertSubview(meshView, aboveSubview: self.contentViewSource) meshView.instanceCount = resolutionX * resolutionY } public func update(size: CGSize, transition: ComponentTransition) { self.size = size if size.width <= 0.0 || size.height <= 0.0 { return } self.fpsView.update() self.updateGrid(resolutionX: max(2, Int(size.width / 40.0)), resolutionY: max(2, Int(size.height / 40.0))) guard let resolution = self.resolution, let meshView = self.meshView else { return } if let currentCloneView = self.currentCloneView { currentCloneView.removeFromSuperview() self.currentCloneView = nil } if let cloneView = self.contentViewSource.resizableSnapshotView(from: CGRect(origin: CGPoint(), size: size), afterScreenUpdates: false, withCapInsets: UIEdgeInsets()) { self.currentCloneView = cloneView meshView.contentView.addSubview(cloneView) } meshView.frame = CGRect(origin: CGPoint(), size: size) let pixelStep = CGPoint() //let pixelStep = CGPoint(x: CGFloat(resolution.x) * 0.33, y: CGFloat(resolution.y) * 0.33) let itemSize = CGSize(width: size.width / CGFloat(resolution.x), height: size.height / CGFloat(resolution.y)) let params = RippleParams(amplitude: 26.0, frequency: 15.0, decay: 8.0, speed: 1400.0) var instanceBounds: [CGRect] = [] var instancePositions: [CGPoint] = [] var instanceTransforms: [CATransform3D] = [] for y in 0 ..< resolution.y { for x in 0 ..< resolution.x { let gridPosition = CGPoint(x: CGFloat(x) / CGFloat(resolution.x), y: CGFloat(y) / CGFloat(resolution.y)) let sourceRect = CGRect(origin: CGPoint(x: gridPosition.x * (size.width + pixelStep.x), y: gridPosition.y * (size.height + pixelStep.y)), size: itemSize) instanceBounds.append(sourceRect) instancePositions.append(sourceRect.center) let initialTopLeft = CGPoint(x: sourceRect.minX, y: sourceRect.minY) let initialTopRight = CGPoint(x: sourceRect.maxX, y: sourceRect.minY) let initialBottomLeft = CGPoint(x: sourceRect.minX, y: sourceRect.maxY) let initialBottomRight = CGPoint(x: sourceRect.maxX, y: sourceRect.maxY) var topLeft = initialTopLeft var topRight = initialTopRight var bottomLeft = initialBottomLeft var bottomRight = initialBottomRight if let startPoint = self.startPoint { topLeft = transformCoordinate(position: topLeft, origin: startPoint, time: self.timeValue, params: params) topRight = transformCoordinate(position: topRight, origin: startPoint, time: self.timeValue, params: params) bottomLeft = transformCoordinate(position: bottomLeft, origin: startPoint, time: self.timeValue, params: params) bottomRight = transformCoordinate(position: bottomRight, origin: startPoint, time: self.timeValue, params: params) } let distanceTopLeft = length(topLeft - initialTopLeft) let distanceTopRight = length(topRight - initialTopRight) let distanceBottomLeft = length(bottomLeft - initialBottomLeft) let distanceBottomRight = length(bottomRight - initialBottomRight) var maxDistance = max(distanceTopLeft, distanceTopRight) maxDistance = max(maxDistance, distanceBottomLeft) maxDistance = max(maxDistance, distanceBottomRight) let transform = transformToFitQuad(frame: sourceRect, topLeft: topLeft, topRight: topRight, bottomLeft: bottomLeft, bottomRight: bottomRight) instanceTransforms.append(transform) let isActive: Bool if maxDistance <= 0.5 { //gridView.layer.transform = CATransform3DIdentity isActive = false } else { let _ = transform //gridView.layer.transform = transform isActive = true } let _ = isActive } } instanceBounds.withUnsafeMutableBufferPointer { buffer in meshView.instanceBounds = buffer.baseAddress! } instancePositions.withUnsafeMutableBufferPointer { buffer in meshView.instancePositions = buffer.baseAddress! } instanceTransforms.withUnsafeMutableBufferPointer { buffer in meshView.instanceTransforms = buffer.baseAddress! } } override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.alpha.isZero || self.isHidden || !self.isUserInteractionEnabled { return nil } for view in self.contentView.subviews.reversed() { if let result = view.hitTest(self.convert(point, to: view), with: event), result.isUserInteractionEnabled { return result } } let result = super.hitTest(point, with: event) if result != self { return result } else { return nil } } }