#ifndef SkiaCanvasImpl_h #define SkiaCanvasImpl_h #include #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" namespace lottie { class SkiaCanvasImpl: public Canvas { public: SkiaCanvasImpl(int width, int height); SkiaCanvasImpl(int width, int height, int bytesPerRow, void *pixelData); virtual ~SkiaCanvasImpl(); virtual void saveState() override; virtual void restoreState() override; virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) override; virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override; virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, Vector2D const ¢er, float radius) override; virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, lottie::Color const &color) override; virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override; virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override; virtual void clip(CGRect const &rect) override; virtual bool clipPath(CanvasPathEnumerator const &enumeratePath, FillRule fillRule, Transform2D const &transform) override; virtual void concatenate(lottie::Transform2D const &transform) override; virtual bool pushLayer(CGRect const &rect, float alpha, std::optional maskMode) override; virtual void popLayer() override; void flush(); sk_sp surface() const; private: void *_pixelData = nullptr; bool _ownsPixelData = false; sk_sp _surface; SkCanvas *_canvas = nullptr; }; } #endif