import Foundation import UIKit import AsyncDisplayKit final class ChatControllerTitlePanelNodeContainer: ASDisplayNode { override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.bounds.contains(point) { if let subnodes = self.subnodes { for subnode in subnodes { if subnode.frame.contains(point) { if let result = subnode.view.hitTest(self.view.convert(point, to: subnode.view), with: event) { return result } } } } return nil } return super.hitTest(point, with: event) } }