/* Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import #import #import ASDISPLAYNODE_EXTERN_C_BEGIN /** Given a layer, returns the associated display node, if any. */ extern ASDisplayNode *ASLayerToDisplayNode(CALayer *layer); /** Given a view, returns the associated display node, if any. */ extern ASDisplayNode *ASViewToDisplayNode(UIView *view); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block. */ extern id ASDisplayNodeFind(ASDisplayNode *node, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class. */ extern id ASDisplayNodeFindClass(ASDisplayNode *start, Class c); /** Given a display node, collects all descendents. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies. */ extern NSArray *ASCollectDisplayNodes(ASDisplayNode *node); /** Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block. */ extern NSArray *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class. */ extern NSArray *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c); /** Given a display node, traverses down the node hierarchy, returning the depth-first display node that pass the block. */ extern id ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class. */ extern id ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c); /** Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported. */ extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node); extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node); ASDISPLAYNODE_EXTERN_C_END