import Foundation import UIKit import Display import ComponentFlow import SwiftSignalKit public final class ReorderGestureRecognizer: UIGestureRecognizer { private let shouldBegin: (CGPoint) -> (allowed: Bool, requiresLongPress: Bool, id: AnyHashable?, item: ComponentView?) private let willBegin: (CGPoint) -> Void private let began: (AnyHashable) -> Void private let ended: () -> Void private let moved: (CGPoint) -> Void private let isActiveUpdated: (Bool) -> Void private var initialLocation: CGPoint? private var longTapTimer: SwiftSignalKit.Timer? private var longPressTimer: SwiftSignalKit.Timer? private var id: AnyHashable? private var itemView: ComponentView? public init(shouldBegin: @escaping (CGPoint) -> (allowed: Bool, requiresLongPress: Bool, id: AnyHashable?, item: ComponentView?), willBegin: @escaping (CGPoint) -> Void, began: @escaping (AnyHashable) -> Void, ended: @escaping () -> Void, moved: @escaping (CGPoint) -> Void, isActiveUpdated: @escaping (Bool) -> Void) { self.shouldBegin = shouldBegin self.willBegin = willBegin self.began = began self.ended = ended self.moved = moved self.isActiveUpdated = isActiveUpdated super.init(target: nil, action: nil) } deinit { self.longTapTimer?.invalidate() self.longPressTimer?.invalidate() } private func startLongTapTimer() { self.longTapTimer?.invalidate() let longTapTimer = SwiftSignalKit.Timer(timeout: 0.25, repeat: false, completion: { [weak self] in self?.longTapTimerFired() }, queue: Queue.mainQueue()) self.longTapTimer = longTapTimer longTapTimer.start() } private func stopLongTapTimer() { self.itemView = nil self.longTapTimer?.invalidate() self.longTapTimer = nil } private func startLongPressTimer() { self.longPressTimer?.invalidate() let longPressTimer = SwiftSignalKit.Timer(timeout: 0.6, repeat: false, completion: { [weak self] in self?.longPressTimerFired() }, queue: Queue.mainQueue()) self.longPressTimer = longPressTimer longPressTimer.start() } private func stopLongPressTimer() { self.itemView = nil self.longPressTimer?.invalidate() self.longPressTimer = nil } override public func reset() { super.reset() self.itemView = nil self.stopLongTapTimer() self.stopLongPressTimer() self.initialLocation = nil self.isActiveUpdated(false) } private func longTapTimerFired() { guard let location = self.initialLocation else { return } self.longTapTimer?.invalidate() self.longTapTimer = nil self.willBegin(location) } private func longPressTimerFired() { guard let _ = self.initialLocation else { return } self.isActiveUpdated(true) self.state = .began self.longPressTimer?.invalidate() self.longPressTimer = nil self.longTapTimer?.invalidate() self.longTapTimer = nil if let id = self.id { self.began(id) } self.isActiveUpdated(true) } override public func touchesBegan(_ touches: Set, with event: UIEvent) { super.touchesBegan(touches, with: event) if self.numberOfTouches > 1 { self.isActiveUpdated(false) self.state = .failed self.ended() return } if self.state == .possible { if let location = touches.first?.location(in: self.view) { let (allowed, requiresLongPress, id, itemView) = self.shouldBegin(location) if allowed { self.isActiveUpdated(true) self.id = id self.itemView = itemView self.initialLocation = location if requiresLongPress { self.startLongTapTimer() self.startLongPressTimer() } else { self.state = .began if let id = self.id { self.began(id) } } } else { self.isActiveUpdated(false) self.state = .failed } } else { self.isActiveUpdated(false) self.state = .failed } } } override public func touchesEnded(_ touches: Set, with event: UIEvent) { super.touchesEnded(touches, with: event) self.initialLocation = nil self.stopLongTapTimer() if self.longPressTimer != nil { self.stopLongPressTimer() self.isActiveUpdated(false) self.state = .failed } if self.state == .began || self.state == .changed { self.isActiveUpdated(false) self.ended() self.state = .failed } } override public func touchesCancelled(_ touches: Set, with event: UIEvent) { super.touchesCancelled(touches, with: event) self.initialLocation = nil self.stopLongTapTimer() if self.longPressTimer != nil { self.isActiveUpdated(false) self.stopLongPressTimer() self.state = .failed } if self.state == .began || self.state == .changed { self.isActiveUpdated(false) self.ended() self.state = .failed } } override public func touchesMoved(_ touches: Set, with event: UIEvent) { super.touchesMoved(touches, with: event) if (self.state == .began || self.state == .changed), let initialLocation = self.initialLocation, let location = touches.first?.location(in: self.view) { self.state = .changed let offset = CGPoint(x: location.x - initialLocation.x, y: location.y - initialLocation.y) self.moved(offset) } else if let touch = touches.first, let initialTapLocation = self.initialLocation, self.longPressTimer != nil { let touchLocation = touch.location(in: self.view) let dX = touchLocation.x - initialTapLocation.x let dY = touchLocation.y - initialTapLocation.y if dX * dX + dY * dY > 3.0 * 3.0 { self.stopLongTapTimer() self.stopLongPressTimer() self.initialLocation = nil self.isActiveUpdated(false) self.state = .failed } } } } public func generateReorderingBackgroundImage(backgroundColor: UIColor) -> UIImage? { return generateImage(CGSize(width: 64.0, height: 64.0), contextGenerator: { size, context in context.clear(CGRect(origin: .zero, size: size)) context.addPath(UIBezierPath(roundedRect: CGRect(x: 10, y: 10, width: 44, height: 44), cornerRadius: 10).cgPath) context.setShadow(offset: CGSize(width: 0.0, height: 0.0), blur: 24.0, color: UIColor(white: 0.0, alpha: 0.35).cgColor) context.setFillColor(backgroundColor.cgColor) context.fillPath() })?.stretchableImage(withLeftCapWidth: 32, topCapHeight: 32) }