// // ASEqualityHashHelpers.mm // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import NSUInteger ASHashFromCGPoint(const CGPoint point) { return ASHash64ToNative(ASHashCombine(std::hash()(point.x), std::hash()(point.y))); } NSUInteger ASHashFromCGSize(const CGSize size) { return ASHash64ToNative(ASHashCombine(std::hash()(size.width), std::hash()(size.height))); } NSUInteger ASHashFromCGRect(const CGRect rect) { return ASHashFromCGPoint(rect.origin) + ASHashFromCGSize(rect.size); } NSUInteger ASIntegerArrayHash(const NSUInteger *subhashes, NSUInteger count) { uint64_t result = subhashes[0]; for (int ii = 1; ii < count; ++ii) { result = ASHashCombine(result, subhashes[ii]); } return ASHash64ToNative(result); }