// // ASCollectionElement.mm // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import @interface ASCollectionElement () /// Required node block used to allocate a cell node. Nil after the first execution. @property (nonatomic, strong) ASCellNodeBlock nodeBlock; @end @implementation ASCollectionElement { std::mutex _lock; ASCellNode *_node; } - (instancetype)initWithViewModel:(id)viewModel nodeBlock:(ASCellNodeBlock)nodeBlock supplementaryElementKind:(NSString *)supplementaryElementKind constrainedSize:(ASSizeRange)constrainedSize owningNode:(id)owningNode traitCollection:(ASPrimitiveTraitCollection)traitCollection { NSAssert(nodeBlock != nil, @"Node block must not be nil"); self = [super init]; if (self) { _viewModel = viewModel; _nodeBlock = nodeBlock; _supplementaryElementKind = [supplementaryElementKind copy]; _constrainedSize = constrainedSize; _owningNode = owningNode; _traitCollection = traitCollection; } return self; } - (ASCellNode *)node { std::lock_guard l(_lock); if (_nodeBlock != nil) { ASCellNode *node = _nodeBlock(); _nodeBlock = nil; if (node == nil) { ASDisplayNodeFailAssert(@"Node block returned nil node!"); node = [[ASCellNode alloc] init]; } node.owningNode = _owningNode; node.collectionElement = self; ASTraitCollectionPropagateDown(node, _traitCollection); node.nodeViewModel = _viewModel; _node = node; } return _node; } - (ASCellNode *)nodeIfAllocated { std::lock_guard l(_lock); return _node; } - (void)setTraitCollection:(ASPrimitiveTraitCollection)traitCollection { ASCellNode *nodeIfNeedsPropagation; { std::lock_guard l(_lock); if (! ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(_traitCollection, traitCollection)) { _traitCollection = traitCollection; nodeIfNeedsPropagation = _node; } } if (nodeIfNeedsPropagation != nil) { ASTraitCollectionPropagateDown(nodeIfNeedsPropagation, traitCollection); } } @end