// // ASInternalHelpers.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import #import #import #import #import BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector) { if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself. Method superclassMethod = class_getInstanceMethod(superclass, selector); Method subclassMethod = class_getInstanceMethod(subclass, selector); return (superclassMethod != subclassMethod); } BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector) { if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself. Method superclassMethod = class_getClassMethod(superclass, selector); Method subclassMethod = class_getClassMethod(subclass, selector); return (superclassMethod != subclassMethod); } IMP ASReplaceMethodWithBlock(Class c, SEL origSEL, id block) { NSCParameterAssert(block); // Get original method Method origMethod = class_getInstanceMethod(c, origSEL); NSCParameterAssert(origMethod); // Convert block to IMP trampoline and replace method implementation IMP newIMP = imp_implementationWithBlock(block); // Try adding the method if not yet in the current class if (!class_addMethod(c, origSEL, newIMP, method_getTypeEncoding(origMethod))) { return method_setImplementation(origMethod, newIMP); } else { return method_getImplementation(origMethod); } } void ASPerformBlockOnMainThread(void (^block)()) { if (block == nil){ return; } if (ASDisplayNodeThreadIsMain()) { block(); } else { dispatch_async(dispatch_get_main_queue(), block); } } void ASPerformBlockOnBackgroundThread(void (^block)()) { if (block == nil){ return; } if (ASDisplayNodeThreadIsMain()) { dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block); } else { block(); } } void ASPerformBackgroundDeallocation(id object) { [[ASDeallocQueue sharedDeallocationQueue] releaseObjectInBackground:object]; } BOOL ASClassRequiresMainThreadDeallocation(Class c) { if (c == [UIImage class] || c == [UIColor class]) { return NO; } if ([c isSubclassOfClass:[UIResponder class]] || [c isSubclassOfClass:[CALayer class]] || [c isSubclassOfClass:[UIGestureRecognizer class]]) { return YES; } const char *name = class_getName(c); if (strncmp(name, "UI", 2) == 0 || strncmp(name, "AV", 2) == 0 || strncmp(name, "CA", 2) == 0) { return YES; } return NO; } Class _Nullable ASGetClassFromType(const char * _Nullable type) { // Class types all start with @" if (type == NULL || strncmp(type, "@\"", 2) != 0) { return nil; } // Ensure length >= 3 size_t typeLength = strlen(type); if (typeLength < 3) { ASDisplayNodeCFailAssert(@"Got invalid type-encoding: %s", type); return nil; } // Copy type[2..(end-1)]. So @"UIImage" -> UIImage size_t resultLength = typeLength - 3; char className[resultLength + 1]; strncpy(className, type + 2, resultLength); className[resultLength] = '\0'; return objc_getClass(className); } CGFloat ASScreenScale() { static CGFloat __scale = 0.0; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ ASDisplayNodeCAssertMainThread(); __scale = [[UIScreen mainScreen] scale]; }); return __scale; } CGSize ASFloorSizeValues(CGSize s) { return CGSizeMake(ASFloorPixelValue(s.width), ASFloorPixelValue(s.height)); } CGFloat ASFloorPixelValue(CGFloat f) { CGFloat scale = ASScreenScale(); return floor(f * scale) / scale; } CGPoint ASCeilPointValues(CGPoint p) { return CGPointMake(ASCeilPixelValue(p.x), ASCeilPixelValue(p.y)); } CGSize ASCeilSizeValues(CGSize s) { return CGSizeMake(ASCeilPixelValue(s.width), ASCeilPixelValue(s.height)); } CGFloat ASCeilPixelValue(CGFloat f) { CGFloat scale = ASScreenScale(); return ceil(f * scale) / scale; } CGFloat ASRoundPixelValue(CGFloat f) { CGFloat scale = ASScreenScale(); return round(f * scale) / scale; } @implementation NSIndexPath (ASInverseComparison) - (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath { return [otherIndexPath compare:self]; } @end