import Foundation import UIKit import Display private extension SimpleShapeLayer { func animateStrokeStart(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, removeOnCompletion: Bool = true, completion: ((Bool) -> ())? = nil) { self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "strokeStart", timingFunction: timingFunction, duration: duration, delay: delay, removeOnCompletion: removeOnCompletion, completion: completion) } func animateStrokeEnd(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, removeOnCompletion: Bool = true, completion: ((Bool) -> ())? = nil) { self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "strokeEnd", timingFunction: timingFunction, duration: duration, delay: delay, removeOnCompletion: removeOnCompletion, completion: completion) } } final class RecordingProgressView: UIView { let shapeLayer = SimpleShapeLayer() var value: CGFloat = 0.0 { didSet { if abs(self.shapeLayer.strokeEnd - self.value) >= 0.01 { if abs(oldValue - self.value) < 0.1 { let previousStrokeEnd = self.shapeLayer.strokeEnd self.shapeLayer.strokeEnd = self.value self.shapeLayer.animateStrokeEnd(from: previousStrokeEnd, to: self.shapeLayer.strokeEnd, duration: abs(previousStrokeEnd - self.value) * 60.0, timingFunction: CAMediaTimingFunctionName.linear.rawValue) } else { self.shapeLayer.strokeEnd = self.value self.shapeLayer.removeAllAnimations() } } } } override init(frame: CGRect) { super.init(frame: frame) self.shapeLayer.fillColor = UIColor.clear.cgColor self.shapeLayer.strokeColor = UIColor(white: 1.0, alpha: 0.6).cgColor self.shapeLayer.lineWidth = 4.0 self.shapeLayer.lineCap = .round self.shapeLayer.transform = CATransform3DMakeRotation(-.pi / 2.0, 0.0, 0.0, 1.0) self.shapeLayer.strokeEnd = 0.0 self.layer.addSublayer(self.shapeLayer) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func layoutSubviews() { super.layoutSubviews() if self.shapeLayer.frame != self.bounds { self.shapeLayer.frame = self.bounds self.shapeLayer.path = CGPath(ellipseIn: self.bounds.insetBy(dx: self.shapeLayer.lineWidth, dy: self.shapeLayer.lineWidth), transform: nil) } } }