import Foundation import AsyncDisplayKit import Display final class ItemListTextEmptyStateItem: ItemListControllerEmptyStateItem { let text: String init(text: String) { self.text = text } func isEqual(to: ItemListControllerEmptyStateItem) -> Bool { if let to = to as? ItemListTextEmptyStateItem { return self.text == to.text } else { return false } } func node(current: ItemListControllerEmptyStateItemNode?) -> ItemListControllerEmptyStateItemNode { let result: ItemListTextEmptyStateItemNode if let current = current as? ItemListTextEmptyStateItemNode { result = current } else { result = ItemListTextEmptyStateItemNode() } result.updateText(text: self.text) return result } } final class ItemListTextEmptyStateItemNode: ItemListControllerEmptyStateItemNode { private let textNode: ASTextNode private var validLayout: (ContainerViewLayout, CGFloat)? private var text: String? override init() { self.textNode = ASTextNode() self.textNode.isLayerBacked = true super.init() self.addSubnode(self.textNode) } func updateText(text: String) { if self.text != text { self.text = text self.textNode.attributedText = NSAttributedString(string: text, font: Font.regular(14.0), textColor: .gray, paragraphAlignment: .center) if let validLayout = self.validLayout { self.updateLayout(layout: validLayout.0, navigationBarHeight: validLayout.1, transition: .immediate) } } } override func updateLayout(layout: ContainerViewLayout, navigationBarHeight: CGFloat, transition: ContainedViewLayoutTransition) { self.validLayout = (layout, navigationBarHeight) var insets = layout.insets(options: [.statusBar]) insets.top += navigationBarHeight let textSize = self.textNode.measure(CGSize(width: layout.size.width - 40.0, height: max(1.0, layout.size.height - insets.top - insets.bottom))) self.textNode.frame = CGRect(origin: CGPoint(x: floor((layout.size.width - textSize.width) / 2.0), y: insets.top + floor((layout.size.height - insets.top - insets.bottom - textSize.height) / 2.0)), size: textSize) } }