import Foundation
import UIKit
import Display
import AsyncDisplayKit
import SwiftSignalKit

class ChatInputNode: ASDisplayNode {
    var interfaceInteraction: ChatPanelInterfaceInteraction?
    var ready: Signal<Void, NoError> {
        return .single(Void())
    }
    
    func updateLayout(width: CGFloat, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, standardInputHeight: CGFloat, inputHeight: CGFloat, maximumHeight: CGFloat, inputPanelHeight: CGFloat, transition: ContainedViewLayoutTransition, interfaceState: ChatPresentationInterfaceState, deviceMetrics: DeviceMetrics, isVisible: Bool) -> (CGFloat, CGFloat) {
        return (0.0, 0.0)
    }
}