// // ASNodeController+Beta.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import #import // for ASInterfaceState protocol // Until an ASNodeController can be provided in place of an ASCellNode, some apps may prefer to have // nodes keep their controllers alive (and a weak reference from controller to node) #define INVERT_NODE_CONTROLLER_OWNERSHIP 0 /* ASNodeController is currently beta and open to change in the future */ @interface ASNodeController<__covariant DisplayNodeType : ASDisplayNode *> : NSObject #if INVERT_NODE_CONTROLLER_OWNERSHIP @property (nonatomic, weak) DisplayNodeType node; #else @property (nonatomic, strong) DisplayNodeType node; #endif - (void)loadNode; // for descriptions see definition - (void)didEnterVisibleState ASDISPLAYNODE_REQUIRES_SUPER; - (void)didExitVisibleState ASDISPLAYNODE_REQUIRES_SUPER; - (void)didEnterDisplayState ASDISPLAYNODE_REQUIRES_SUPER; - (void)didExitDisplayState ASDISPLAYNODE_REQUIRES_SUPER; - (void)didEnterPreloadState ASDISPLAYNODE_REQUIRES_SUPER; - (void)didExitPreloadState ASDISPLAYNODE_REQUIRES_SUPER; - (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState ASDISPLAYNODE_REQUIRES_SUPER; @end