import Foundation import UIKit import Display import AsyncDisplayKit private func shiftArray(array: [CGPoint], offset: Int) -> [CGPoint] { var newArray = array var offset = offset while offset > 0 { let element = newArray.removeFirst() newArray.append(element) offset -= 1 } return newArray } private func generateGradientComponent(size: CGSize, color: UIColor) -> UIImage? { UIGraphicsBeginImageContextWithOptions(size, false, 1.0) let c = UIGraphicsGetCurrentContext() c?.clear(CGRect(origin: CGPoint.zero, size: size)) c?.setBlendMode(.normal) var gradLocs: [CGFloat] = [0.0, 0.1, 1.0] let colorSpace = CGColorSpaceCreateDeviceRGB() let radius = min(size.width / 2.0, size.height / 2.0) let colors = [ color.cgColor, color.cgColor, color.withAlphaComponent(0).cgColor ] let grad = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &gradLocs) if let grad = grad { let newPoint = CGPoint(x: size.width / 2.0, y: size.height / 2.0) c?.drawRadialGradient(grad, startCenter: newPoint, startRadius: 0, endCenter: newPoint, endRadius: radius, options: []) } let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } public final class GradientBackgroundNode: ASDisplayNode { private var pointImages: [UIImageView] = [] private let dimView: UIView private var phase: Int = 0 private var validLayout: CGSize? override public init() { self.dimView = UIView() self.dimView.backgroundColor = UIColor(white: 1.0, alpha: 0.0) super.init() self.phase = 0 self.backgroundColor = .white self.clipsToBounds = true let colors: [UIColor] = [ UIColor(rgb: 0x7FA381), UIColor(rgb: 0xFFF5C5), UIColor(rgb: 0x336F55), UIColor(rgb: 0xFBE37D) ] for i in 0 ..< colors.count { let pointImage = UIImageView(image: generateGradientComponent(size: CGSize(width: 300.0, height: 300.0), color: colors[i].withMultiplied(hue: 1.0, saturation: 1.1, brightness: 1.1))) //pointImage.layer.compositingFilter = "multiplyBlendMode" self.view.addSubview(pointImage) self.pointImages.append(pointImage) } self.view.addSubview(self.dimView) } public func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) { self.validLayout = size self.dimView.frame = CGRect(origin: CGPoint(), size: size) let positions: [CGPoint] let basePositions: [CGPoint] = [ CGPoint(x: 0.2, y: 0.2), CGPoint(x: 0.2, y: 0.8), CGPoint(x: 0.8, y: 0.8), CGPoint(x: 0.8, y: 0.2), ] switch self.phase % 4 { case 0: positions = basePositions case 1: positions = shiftArray(array: basePositions, offset: 1) case 2: positions = shiftArray(array: basePositions, offset: 2) case 3: positions = shiftArray(array: basePositions, offset: 3) default: preconditionFailure() } for i in 0 ..< positions.count { if self.pointImages.count <= i { break } let pointCenter = CGPoint(x: size.width * positions[i].x, y: size.height * positions[i].y) let pointSize = CGSize(width: size.width * 2.0, height: size.height * 2.0) transition.updateFrame(view: self.pointImages[i], frame: CGRect(origin: CGPoint(x: pointCenter.x - pointSize.width / 2.0, y: pointCenter.y - pointSize.height / 2.0), size: pointSize)) } } public func animateEvent(transition: ContainedViewLayoutTransition) { self.phase = (self.phase + 1) % 4 if let size = self.validLayout { self.updateLayout(size: size, transition: transition) } } }