/* * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #import "ASBaselineLayoutSpec.h" #import "ASStackLayoutable.h" #import #import #import "ASBaseDefines.h" #import "ASInternalHelpers.h" #import "ASLayoutSpecUtilities.h" #import "ASStackLayoutSpecUtilities.h" #import "ASStackPositionedLayout.h" #import "ASStackUnpositionedLayout.h" #import "ASBaselinePositionedLayout.h" #import "ASThread.h" @implementation ASBaselineLayoutSpec { std::vector> _children; ASDN::RecursiveMutex _propertyLock; } @synthesize ascender = _ascender; @synthesize descender = _descender; - (instancetype)initWithDirection:(ASStackLayoutDirection)direction spacing:(CGFloat)spacing baselineAlignment:(ASBaselineLayoutBaselineAlignment)baselineAlignment justifyContent:(ASStackLayoutJustifyContent)justifyContent alignItems:(ASStackLayoutAlignItems)alignItems children:(NSArray *)children { if (!(self = [super init])) { return nil; } ASDisplayNodeAssert((direction == ASStackLayoutDirectionHorizontal && baselineAlignment != ASBaselineLayoutBaselineAlignmentNone) || direction == ASStackLayoutDirectionVertical, @"baselineAlignment is set to none. If you don't need baseline alignment please use ASStackLayoutSpec"); _direction = direction; _alignItems = alignItems; _spacing = spacing; _justifyContent = justifyContent; _baselineAlignment = baselineAlignment; _children = std::vector>(); for (id child in children) { _children.push_back(child); } return self; } + (instancetype)baselineLayoutSpecWithDirection:(ASStackLayoutDirection)direction spacing:(CGFloat)spacing baselineAlignment:(ASBaselineLayoutBaselineAlignment)baselineAlignment justifyContent:(ASStackLayoutJustifyContent)justifyContent alignItems:(ASStackLayoutAlignItems)alignItems children:(NSArray *)children { return [[ASBaselineLayoutSpec alloc] initWithDirection:direction spacing:spacing baselineAlignment:baselineAlignment justifyContent:justifyContent alignItems:alignItems children:children]; } - (ASLayout *)measureWithSizeRange:(ASSizeRange)constrainedSize { ASStackLayoutSpecStyle stackStyle = {.direction = _direction, .spacing = _spacing, .justifyContent = _justifyContent, .alignItems = _alignItems}; ASBaselineLayoutSpecStyle style = { .baselineAlignment = _baselineAlignment, .stackLayoutStyle = stackStyle }; const auto unpositionedLayout = ASStackUnpositionedLayout::compute(_children, stackStyle, constrainedSize); const auto positionedLayout = ASStackPositionedLayout::compute(unpositionedLayout, stackStyle, constrainedSize); const auto baselinePositionedLayout = ASBaselinePositionedLayout::compute(positionedLayout, style, constrainedSize); const CGSize finalSize = directionSize(stackStyle.direction, unpositionedLayout.stackDimensionSum, baselinePositionedLayout.crossSize); NSArray *sublayouts = [NSArray arrayWithObjects:&baselinePositionedLayout.sublayouts[0] count:baselinePositionedLayout.sublayouts.size()]; ASDN::MutexLocker l(_propertyLock); _ascender = baselinePositionedLayout.ascender; _descender = baselinePositionedLayout.descender; return [ASLayout layoutWithLayoutableObject:self size:ASSizeRangeClamp(constrainedSize, finalSize) sublayouts:sublayouts]; } - (void)addChild:(id)child { _children.push_back(child); } - (void)addChildren:(NSArray *)children { for (id child in children) { [self addChild:child]; } } @end